|
tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
|
This is the complete list of members for tf2::Vector3, including all inherited members.
| absolute() const | tf2::Vector3 | inline |
| angle(const Vector3 &v) const | tf2::Vector3 | inline |
| closestAxis() const | tf2::Vector3 | inline |
| cross(const Vector3 &v) const | tf2::Vector3 | inline |
| deSerialize(const struct Vector3Data &dataIn) | tf2::Vector3 | |
| deSerializeDouble(const struct Vector3DoubleData &dataIn) | tf2::Vector3 | |
| deSerializeFloat(const struct Vector3FloatData &dataIn) | tf2::Vector3 | |
| distance(const Vector3 &v) const | tf2::Vector3 | |
| distance2(const Vector3 &v) const | tf2::Vector3 | |
| dot(const Vector3 &v) const | tf2::Vector3 | inline |
| furthestAxis() const | tf2::Vector3 | inline |
| fuzzyZero() const | tf2::Vector3 | inline |
| getSkewSymmetricMatrix(Vector3 *v0, Vector3 *v1, Vector3 *v2) const | tf2::Vector3 | inline |
| getX() const | tf2::Vector3 | inline |
| getY() const | tf2::Vector3 | inline |
| getZ() const | tf2::Vector3 | inline |
| isnan() const | tf2::Vector3 | inline |
| isZero() const | tf2::Vector3 | inline |
| length() const | tf2::Vector3 | inline |
| length2() const | tf2::Vector3 | inline |
| lerp(const Vector3 &v, const tf2Scalar &t) const | tf2::Vector3 | inline |
| m_floats | tf2::Vector3 | |
| maxAxis() const | tf2::Vector3 | inline |
| minAxis() const | tf2::Vector3 | inline |
| normalize() | tf2::Vector3 | inline |
| normalized() const | tf2::Vector3 | |
| operator const tf2Scalar *() const | tf2::Vector3 | inline |
| operator tf2Scalar *() | tf2::Vector3 | inline |
| operator!=(const Vector3 &other) const | tf2::Vector3 | inline |
| operator*=(const tf2Scalar &s) | tf2::Vector3 | inline |
| operator*=(const Vector3 &v) | tf2::Vector3 | inline |
| operator+=(const Vector3 &v) | tf2::Vector3 | inline |
| operator-=(const Vector3 &v) | tf2::Vector3 | inline |
| operator/=(const tf2Scalar &s) | tf2::Vector3 | inline |
| operator==(const Vector3 &other) const | tf2::Vector3 | inline |
| rotate(const Vector3 &wAxis, const tf2Scalar angle) const | tf2::Vector3 | |
| serialize(struct Vector3Data &dataOut) const | tf2::Vector3 | |
| serializeDouble(struct Vector3DoubleData &dataOut) const | tf2::Vector3 | |
| serializeFloat(struct Vector3FloatData &dataOut) const | tf2::Vector3 | |
| setInterpolate3(const Vector3 &v0, const Vector3 &v1, tf2Scalar rt) | tf2::Vector3 | inline |
| setMax(const Vector3 &other) | tf2::Vector3 | inline |
| setMin(const Vector3 &other) | tf2::Vector3 | inline |
| setValue(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z) | tf2::Vector3 | inline |
| setW(tf2Scalar w) | tf2::Vector3 | inline |
| setX(tf2Scalar x) | tf2::Vector3 | inline |
| setY(tf2Scalar y) | tf2::Vector3 | inline |
| setZ(tf2Scalar z) | tf2::Vector3 | inline |
| setZero() | tf2::Vector3 | inline |
| triple(const Vector3 &v1, const Vector3 &v2) const | tf2::Vector3 | inline |
| Vector3() | tf2::Vector3 | inline |
| Vector3(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z) | tf2::Vector3 | inline |
| w() const | tf2::Vector3 | inline |
| x() const | tf2::Vector3 | inline |
| y() const | tf2::Vector3 | inline |
| z() const | tf2::Vector3 | inline |