tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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tf2::QuadWord Member List

This is the complete list of members for tf2::QuadWord, including all inherited members.

getX() consttf2::QuadWordinline
getY() consttf2::QuadWordinline
getZ() consttf2::QuadWordinline
m_floatstf2::QuadWordprotected
operator const tf2Scalar *() consttf2::QuadWordinline
operator tf2Scalar *()tf2::QuadWordinline
operator!=(const QuadWord &other) consttf2::QuadWordinline
operator==(const QuadWord &other) consttf2::QuadWordinline
QuadWord()tf2::QuadWordinline
QuadWord(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z)tf2::QuadWordinline
QuadWord(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w)tf2::QuadWordinline
setMax(const QuadWord &other)tf2::QuadWordinline
setMin(const QuadWord &other)tf2::QuadWordinline
setValue(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z)tf2::QuadWordinline
setValue(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w)tf2::QuadWordinline
setW(tf2Scalar w)tf2::QuadWordinline
setX(tf2Scalar x)tf2::QuadWordinline
setY(tf2Scalar y)tf2::QuadWordinline
setZ(tf2Scalar z)tf2::QuadWordinline
w() consttf2::QuadWordinline
x() consttf2::QuadWordinline
y() consttf2::QuadWordinline
z() consttf2::QuadWordinline