|
tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
|
This is the complete list of members for tf2::QuadWord, including all inherited members.
| getX() const | tf2::QuadWord | inline |
| getY() const | tf2::QuadWord | inline |
| getZ() const | tf2::QuadWord | inline |
| m_floats | tf2::QuadWord | protected |
| operator const tf2Scalar *() const | tf2::QuadWord | inline |
| operator tf2Scalar *() | tf2::QuadWord | inline |
| operator!=(const QuadWord &other) const | tf2::QuadWord | inline |
| operator==(const QuadWord &other) const | tf2::QuadWord | inline |
| QuadWord() | tf2::QuadWord | inline |
| QuadWord(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z) | tf2::QuadWord | inline |
| QuadWord(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w) | tf2::QuadWord | inline |
| setMax(const QuadWord &other) | tf2::QuadWord | inline |
| setMin(const QuadWord &other) | tf2::QuadWord | inline |
| setValue(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z) | tf2::QuadWord | inline |
| setValue(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w) | tf2::QuadWord | inline |
| setW(tf2Scalar w) | tf2::QuadWord | inline |
| setX(tf2Scalar x) | tf2::QuadWord | inline |
| setY(tf2Scalar y) | tf2::QuadWord | inline |
| setZ(tf2Scalar z) | tf2::QuadWord | inline |
| w() const | tf2::QuadWord | inline |
| x() const | tf2::QuadWord | inline |
| y() const | tf2::QuadWord | inline |
| z() const | tf2::QuadWord | inline |