CHANGELOG

Changelog for package mrpt_libopengl

2.14.7 (2024-12-09)

  • mrpt::opengl::Texture now caches “texture names” (OpenGL texture IDs) via image data, boosting performance of MVSim boot up time.

2.14.5 (2024-11-05)

2.14.4 (2024-10-19)

2.14.3 (2024-10-12)

  • mrpt::img::CImage::rotateImage(): Special angles 90,-90, 180 are handled as expected with a quick image transformation and rotation.

2.14.2 (2024-10-05)

  • Add support for override_mrpt_version for local builds

  • mrpt::opengl::CMesh: Remove the annoying warning “Texture image and Z matrix have different sizes”

  • Contributors: Jose Luis Blanco-Claraco

2.14.1 (2024-09-24)

  • New method mrpt::opengl::CAssimpModel::split_triangles_rendering_bbox() to enable a new feature in Assimp 3D models: splitting into smaller triangle sets for correct z-ordering of semitransparent objects; e.g. required for trees with masked leaves.

  • SkyBox shader changed its internal ID so it gets rendered before potentially transparent elements, fixing render artifacts.

  • mrpt::opengl::Texture: Wrapped OpenGL options for texture coordinate wrapping.

2.13.7 (2024-08-23)

2.13.6 (2024-08-14)

  • Add lib suffix to package names

  • Contributors: Jose Luis Blanco-Claraco