CHANGELOG

Changelog for package moveit_visual_tools

4.1.1 (2024-11-29)

  • CI: Fix broken pre-commit action

  • CI: Return to custom cache action

  • Update status badges in README

  • Fix typo in warning message (#141)

  • CI: Fix ament_flake8 issues

  • CI: Update actions

  • Default state publisher topic to DISPLAY_ROBOT_STATE_TOPIC (#135)

  • Update GHA (#128)

  • publishTrajectoryLine(): issue error when no end-effector tips are found (#127)

  • Switch to clang-format-14 (#126)

  • Typo fix (#124)

  • Update README.md (#122)

  • Humble CI and clang-format updates (#120)

  • Contributors: Henning Kayser, Mario Prats, Paul Draghicescu, Robert Haschke, Stephanie Eng, Vatan Aksoy Tezer, mosfet80

4.1.0 (2022-05-09)

  • Update black version (#117)

  • Jammy fixes and clang-format-12 (#116)

  • Fixed deprecated call to PlanningSceneMonitor’s constructor (#108)

  • Remove Foxy CI builds (#111)

  • Generate license using ament_copyright (#105)

  • Contributors: Jafar Abdi, Stephanie Eng, Vatan Aksoy Tezer

4.0.0 (2021-09-27)

  • Port to ros2 (#92)

  • Fix typo in package.xml (#87)

  • Contributors: Davide Faconti, Felix von Drigalski, Vatan Aksoy Tezer

3.6.0 (2020-10-09)

  • [feature] Unified collision environment used (#54)

  • [feature] publish cuboids with size (#59)

  • [feature] hideRobot(): use new .hide member of DisplayRobotState msg (#56)

  • [feature] Use first trajectory point as start state for visualization (#49)

  • [feature] exposing the publishers to the user (#48)

  • [feature] Highlight selected links in publishRobotState() + improved collision visualization (#45)

  • [fix] Update to Noetic and fix various warnings (#79)

  • [fix] Fix Eigen alignment (#63)

  • [fix] missing end effector markers because clear (#51)

  • [fix] Remove #attempts from setFromIK (#43)

  • [documentation] Update README.md (#69)

  • [documentation] update doc of hideRobot() (#64)

  • [maint] add soname version (#74)

  • [maint] Replace tf_conversions with tf2’s toMsg / fromMsg (#66)

  • [maint] fix clang-tidy issue (#68)

  • [maint] Cleanup (#65) * Replace robot_model and robot_state namespaces by moveit::core * Fix clang-tidy issues * Remove deprecated function

  • [maint] Bump required cmake version (#62)

  • [maint] moveit.rosinstall: use master branch for all deps (#57)

  • [maint] drop melodic + kinetic support for master branch (#58)

  • [maint] Fix Travis config + issues (#47)

  • [maint] Change ‘MoveIt!’ to MoveIt

  • Contributors: Bjar Ne, Dave Coleman, Henning Kayser, Jafar Abdi, Jens P, Mark Moll, Michael Görner, Mike Lautman, Robert Haschke, Tyler Weaver

3.5.2 (2018-12-10)

  • Use LOGNAME for named logging (#42)

  • Eigen::Affine3d -> Eigen::Isometry3d (#39)

  • Contributors: Dave Coleman

3.5.1 (2018-11-14)

  • Adding trigger call to animations when batch_publishing_enabled_ is enabled (#36)

  • Contributors: Mike Lautman

3.5.0 (2018-09-05)

  • Add Markdown ROS Buildfarm badges for Melodic

  • Fixing melodic branch with tf2 updates (#34)

  • Additional visualization (#31) * adding a visualization for publishing a box with width, height, and depth * adding additional publishCollisionCuboid method overloads * changing x,y,z to width, depth, height

  • Fixup CMakeLists and package.xml (#30)

  • Triggering UPDATE_GEOMETRY is sufficient, dont spinOnce - triggering UPDATE_SCENE leads to sending a full planning scene including all meshes. For all use-cases in this lib UPDATE_GEOMETRY is sufficient and sends only diffs - calling ros::spinOnce() in random places messes up the event queue (e.g. joint state updates being processed in gui thread instead of the async spinner thread)

  • Fix API compatibility by providing a default empty list of end-effector joints

  • Allow setting joint values for end-effector marker currently end-effector markers are based on the default robot state (ie all zero), this allows passing a vector of doubles for all active joint in the end-effector group Passing a new set of joint values will invalidate the cache but for our use-case this is neglectible and could be optimized later

  • Moved boost::shared_ptr to std for tf2

  • Converted to use tf2 moveit interfaces

  • Fix broken CI for Melodic

  • Fix Continuous Integration

  • Contributors: Dave Coleman, Ian McMahon, Mike Lautman, Simon Schmeisser

3.4.0 (2017-12-27)

  • Apply current MoveIt clang-format

  • Various improvements needed while finishing planning thesis

  • Fix greater than/less than issue in clearance check

  • Ability to specify clearance for random state

  • Small threading fixes

  • imarker: Fix setToRandomState() imarker: Switch to std::makeshared

  • Improve console output

  • Contributors: Dave Coleman, Mike Lautman

3.3.0 (2017-06-20)

  • Change error message to warning

  • Make planning scene monitor publicly exposed

  • Remove label from imarkers

  • Ability to move a collision object without removing it first

  • IMarkerRobotState: update imarkers location when setting robot state

  • IMarkerRobotState: Added setRobotState()

  • IMarkerRobotState: Renamed function publishRobotState()

  • MoveItVisualTools: renamed variable to psm_

  • Expose verbose collision checking

  • Contributors: Dave Coleman

3.2.1 (2016-11-02)

  • New publishTrajectoryPath() functions

  • New publishTrajectoryLine() functions

  • getRobotState() return by reference

  • Trajectory path has smaller vertices

  • IMarkerRobotState: added isStateValid()

  • Contributors: Dave Coleman

3.2.0 (2016-10-20)

  • Added publishState() to imarker_robot_state

  • New publishTrajectoryLine() function that automatically chooses end effectors to visualize

  • New collision table function that takes z input

  • Fixed callbacks for multiple EEFs

  • Allow for two end effectors

  • Ability to use two end effectors for interactive markers

  • Make ik solving at any end effector link, not just end of kinematic chain

  • Better debugging for collision

  • Only save when mouse up

  • Fix API for changes in rviz_visual_tools

  • Allow collision walls to have variable z location

  • Make applyVirtualJointTransform() static

  • Make checkForVirtualJoint() static

  • IMarkerRobotState remove offset capability

  • IMarkerRobotState remove imarker box control

  • Switched travis to MoveIt CI

  • Added new IMarker Robot control method

  • Cleaned up code base: catkin lint, roslint

  • Fixed bug in planning scene triggering

  • Optimize planning scene updates to only update GEOMETRY

  • Fix xacro

  • Upgrade to Eigen3 per ROS Kinetic requirements

  • New publishRobotState() function

  • Fix Eigen bugs

  • Removed deprecated code

  • Converted to C++11

  • Optional blocking publisher calls

  • Added getter for getRobotRootState()

  • Contributors: Dave Coleman

3.1.0 (2016-04-28)

  • Re-factored and fixed visual tools demo!

  • Fixes for catkin lint

  • Fixes for roslint

  • Removed deprecated function call

  • Remove deprecated test

  • New root_robot_state utilization

  • Ablity to move a RobotState’s root frame permenatly around in the scene

  • Better publishCollisionWall() function

  • Deprecated old publishTrajectoryLine() functions - removed clear_all_markers argument

  • New publishTrajectoryPath() variant

  • Rename namespace of RobotState

  • Made INFO into DEBUG output

  • New publishTrajectoryLine function

  • Switched publishTrajectoryLine to use cylinders instead of lines

  • New showJointLimits() function for console debugging a robot state

  • Fix publishTrajectoryPath() bug

  • Default blocking time for trajectory if not parameterized

  • Publish workspace parameters was incorrectly creating a collision object

  • Contributors: Dave Coleman

3.0.5 (2016-02-09)

  • Updated README

  • Better comment

  • Contributors: Dave Coleman

3.0.4 (2016-01-12)

  • Removed stray debug output

  • Improved debugging output for the hideRobot() feature and virtual_joints

  • Contributors: Dave Coleman

3.0.3 (2016-01-10)

  • Renamed test to demo

  • New publishTrajectoryLine() function

  • Fix travis

  • Deprecated loadEEMarker() that uses string

  • Formatted code

  • Switched from MOVEIT deprecated to RVIZ_VISUAL_TOOLS deprecated

  • Fixed shared_robot_state to initialize correctly every time

  • Switched to using name_ variables

  • Add error checks to publishTrajectoryLine

  • Added ability for publishTrajectoryLine to clear all previous markers

  • Contributors: Dave Coleman

3.0.2 (2015-12-27)

  • Updated README

  • Temp fix missing variable

  • Contributors: Dave Coleman

3.0.1 (2015-12-05)

  • catkin lint cleanup

  • Fix travis

  • Contributors: Dave Coleman

3.0.0 (2015-12-02)

  • Release 3.0

  • Added travis support

  • fix the how to link a demo img

  • Updated link to Doxygen API description

  • Formatting and better debug output

  • Fix hide robot bug

  • Remove incompatible humanoid function

  • Default color when publishing collision meshes

  • Added error check for bad value

  • API change for removal of shape_tools

  • New publish trajectory line function

  • Remove slash from topic name

  • Removed mute functionality

  • Improved loading efficiency

  • publishContactPoints accepts a color

  • Change topics to default when opening Rviz

  • New publishCollisionMesh() function

  • Changed publishCollisionMesh() API

  • Renamed publishCollisionRectangle to publishCollisionCuboid()

  • Updated rviz_visual_tools API

  • New publishMesh from ROS msg function

  • publishRobotState() for a RobotStateMsg now allows color

  • publishTrajectoryPath() for a ROS msg now requires a RobotState

  • New method for attaching collision objects that does not require a publisher

  • Specify scene name and cleanup logging

  • Fixed error checking for hideRobot() function

  • loadTrajectoryPub() allows custom topic

  • New publishTrajectoryPoints() function

  • New publishContactPoints function

  • New publishTrajectoryPath() function

  • New getRobotModel() function

  • New ability to visualize IK solutions with arbitrary virtual joint

  • API Broken: ability to have different end effectors for different arms, auto EE marker loading

  • Publish collision meshes

  • Added check for virtual joint

  • Fixed which arrow gets published

  • Publish fixed link arrows to show footstep locations

  • Ability to specify robot_state_topic without loading the publisher

  • Contributors: Dave Coleman, Daiki Maekawa, simonschmeisser

2.2.0 (2015-01-07)

  • Code cleanup

  • Improved naming

  • Joint model bug fix

  • Improved speed of sending collision objects to Rviz Added Manual planning scene update mode Ability to apply colors to all collision objects (YAY) API: removed removeAllCollisionObjectsPS function Removed loadPlanningPub() function Removed publishRemoveAllCollisionObjects() function

  • Added backwards compatibile loadCollisionSceneFromFile()

  • New publishCollisionRectangle function API: Changed loadCollisionSceneFromFile() to accept a pose instead of x,y

  • Fix for renamed function

  • New publishWorkspaceParameters() function

  • Added ability to publish robot states with color

  • Fixed install method

  • Merge pull request #5 from robomakery/feature/fix-collision-objects-test

  • Fixes for missing declarations in collision_objects_test.cpp

  • Refactored how collision ojects are published Created new collision objects test and roslaunch file Optimized header file Removed loadCollisionPub() function Fixed publishCollisionFloor Added publishCollisionRectangle

  • Contributors: Dave Coleman, Dylan Vaughn

2.1.0 (2014-10-31)

  • Fix for upstream change of RvizVisualTools

  • Set animation speed of grasps

  • Fix publishing end effector

  • New publishCollisionObjectMsg() function

  • New getSharedRobotState() accessor function

  • Consolidated publish marker functions

  • Fixed loadEEMarker() to be called more than once

  • Contributors: Dave Coleman

2.0.0 (2014-10-27)

  • Updated README

  • API Upgrade Notes

  • Renamed to have ‘MoveIt’ prefix in class and file name, moved base functionality to rviz_visual_tools

  • Added new publishSphere function and publish_sphere test script

  • Created better test script

  • Better static_id handling for publishText

  • Added mainpage for API docs

  • Enabled colors

  • Improved integer random num generation

  • New publishSpheres functions

  • Contributors: Dave Coleman

1.3.0 (2014-09-17)

  • Added new getRandColor() function

  • Added TRANSLUCENT color

  • Added two new publishSphere() functions

  • New convertPointToPose function

  • Reduced sleep timer for starting all publishers from 0.5 seconds to 0.2 seconds

  • Removed stacktrace tool because already exists in moveit_core

  • New publishText function that allows custom scale and id number be passed in

  • Removed deprecated getEEParentLink() function

  • Added new scale sizes

  • Added new processCollisionObvMsg()

  • Added new setPlanningSceneMonitor()

  • Deprecated removeAllColisionObejcts()

  • Created new removeAllCollisionObjectsPS()

  • Added new publishCollisionFloor()

  • Added new loadCollisionSceneFromFile()

  • New color purple

  • Added new setBaseFrame() function

  • Contributors: Dave Coleman

1.2.1 (2014-08-11)

  • Renamed base_link to base_frame

  • Added new getBaseFrame() function

  • Deprecated getBaseLink() function

  • Contributors: Dave Coleman

1.2.0 (2014-08-08)

  • Added XXLarge size

  • Added global_scale feature

  • Added hideRobot() functionality

  • Added removeAllCollisionObjects from planning scene monitor

  • Added publishCollisionSceneFromFile function

  • Formatting

  • Contributors: Dave Coleman

1.1.0 (2014-07-31)

  • Bug fixes

  • Fixed convertPoint32ToPose

  • Added scale to publishText

  • New publishPolygon, publishMarker, convertPose, convertPointToPose, and convertPoint32 functions

  • New deleteAllMarkers, publishPath, publishSpheres, and convertPoseToPoint functions

  • Added getCollisionWall

  • Made lines darker

  • Added reset marker feature

  • Namespaces for publishSphere

  • New publishTrajectory function

  • Merging features from OMPL viewer

  • Refactored functions, new robot_model intialization

  • Added more rand functions and made them static

  • Added graph_msgs generated messages dependence so it waits for it to be compiled

  • Updated README

  • Contributors: Dave Coleman, Sammy Pfeiffer

1.0.1 (2014-05-30)

  • Updated README

  • Indigo support

  • Fix for strict cppcheck and g++ warnings/errors

  • Compatibilty fix for Eigen package in ROS Indigo

  • Fix uninitialized

  • Fix functions with no return statement and other cppcheck errors

  • Contributors: Bence Magyar, Dave Coleman, Jordi Pages

1.0.0 (2014-05-05)

  • Enabled dual arm manipulation

  • Removed notions of a global planning group, ee group name, or ee parent link.

  • Changed functionality of loadEEMarker

  • Added new print function

  • Made getPlanningSceneMonitor() private function

  • Renamed loadPathPub()

  • Added tool for visualizing unmangled stack trace

  • Created function for publishing non-animated grasps

  • Created new publishGraph function. Renamed publishCollisionTree to publishCollisionGraph

  • Created functions for loading publishers with a delay

  • Removed old method of removing all collision objects

  • Created better testing functionality

  • Changed return type from void to bool for many functions

  • Changed way trajectory is timed

  • Created new publishIKSolutions() function for grasp poses, etc

  • Added new MoveIt robot state functionality

  • Added visualize grasp functionality

  • Removed unnecessary run dependencies

  • Updated README

0.2.0 (2014-04-11)

  • Improved header comments are re-ordered functions into groups

  • Started to create new trajectory point publisher

  • Added getBaseLink function

  • Added dependency on graph_msgs

  • Added new collision cylinder functionality

  • Created example code in README

  • Renamed visualization to visual keyword

  • Updated README

0.1.0 (2014-04-04)

  • Split moveit_visual_tools from its original usage within block_grasp_generator package