CHANGELOG

Changelog for package rmf_building_map_tools

1.6.3 (2024-11-05)

  • backport pit crew fixes (#500)

  • Contributors: methylDragon, Teo Koon Peng

1.6.2 (2023-08-10)

  • Fix gz classic model download (#471)

  • Contributors: Aaron Chong

1.6.1 (2023-06-05)

  • Switch changelogs to rst format.

  • Add texture for a white wall (#463)

  • Fix navgraph generation for connected docking waypoints (#452)

  • Added 5 retries for model downloading failure (#455)

  • Migrate to using gzsim server url for fuel (#454)

  • Exiting model downloader with non-zero exit code (#453)

  • Contributors: Aaron Chong, Esteban Martinena Guerrero, Luca Della Vedova, Yadu, Yadunund

1.6.0 (2022-10-05)

  • Add Fuel tools dependency to rmf_building_map_tools (#444)

  • Fix building_map_server crashes when level scale is not defined (#442)

  • Fixed usage of download_models (#440)

  • remove usage of deprecated np.asscalar() (#438)

  • Added a dispensable field for models (#436)

  • Only offset camera pose for global coordinate building when a floor is present (#434)

  • Move to collections.abc for crowdsim (#432)

  • Contributors: Aaron Chong, Luca Della Vedova, Morgan Quigley, Yadunund

1.5.1 (2022-04-20)

  • Floor information for floor toggling plugin in Ignition (#424)

  • Use the Ignition Gazebo floor visibility plugin when generating worlds.

  • navgraph visualizer (#426) * new verb for building_map_generator that will generate navgraph visualization OBJ files, which can then be dropped into a Gazebo simulation to help understand what’s going on.

  • update versions of pure python packages

  • Contributors: Luca Della Vedova, Morgan Quigley

1.5.0 (2022-03-13)

  • Always use ign=True and remove spaces when comparing model names (#412) * Always use ign=True and remove spaces when comparing model names * Pit crew makes model paths available, when checking for missing models, for exporting (#414) * Reverted the use of remove_spaces as model names with spaces are used for downloading models

  • if map_version is present, copy it into GeoJSON (#415)

  • Update package.xml (#406)

  • Feature: serve BuildingMap message when loading GeoJSON file in building_map_server (#404) * Create a BuildingMap message when serving from GeoJSON file * use RTree to speed up BuildingMap creation from GeoJSON * use reasonable default scale for Cartesian maps * add python3-rtree dependency to GitHub workflow

  • First steps towards GeoJSON (#403) * add GeoJSON support to building_map_server: to start, just vertices and lanes * compress GeoJSON output on-the-fly * add support for GeoJSON to building_map_converter, auto-detecting based on filename suffix * GeoJSON: include preferred projected CRS and suggested coordinate offset for simulation as top-level keys * sort GeoJSON keys in building map server for consistency in diffs * fix crash for non-geolocated/legacy maps

  • Cartesian worlds (y=up) and steps towards using GeoPackage (#396) * create passthrough transform for cartesian_meters coordinate systems * pass coordinate system to vertex draw, to flip text as needed * correct deprecated setuptools key to fix warning * Fix errors when building maps with lifts / crowdsim * add speed limit param to generated nav-graph files * add site_map publishing to building_map_server for cartesian maps * publish lane speed limits * Change loader to CLoader for performance improvement on large maps * on-the-fly geopackage generation for cartesian maps * add fiona Python package dependency to package.xml and CI workflow * building_map_converter to generate a GeoPackage from a cartesian YAML map * add top-level metadata for building/site params * fix geopackage metadata extraction for geopackage SiteMap server * use json instead of yaml for geopackage parameters * assign a nonsense CRS if one doesn’t exist * Change Legacy -> ReferenceImage throughout code

  • fix lift model ele name conflict warning (#399)

  • Add speed limit to navgraph (#397)

  • Deprecate/http download (#395) * deprecate and remove http option * Add helpful warning * use argparse deprecation method * use function level variables

  • Use yaml-cpp CLoader and CDumper from Python for speed (#394) * use CLoader and CDumper to speed up YAML save/load times

  • Contributors: Charayaphan Nakorn Boon Han, Grey, Luca Della Vedova, Morgan Quigley, Yadu, youliang, Aaron Chong

1.4.0 (2021-09-02)

  • Feature/map generator using global coordinates (#379)

  • added support for ceilings with texture (#383)

  • Feature/wall graph (#377)

  • added scaling features to wall texture (#382)

  • fix crowdsim map generation when there are no robots (#380)

  • Fix crash when level has no floors (#370)

  • adding maintainer for buildfarm notifications (#368)

  • Fix issues with building map tools using Ignition tools (#362)

  • Contributors: Luca Della Vedova, Marco A. Gutiérrez, Matthew Booker, Morgan Quigley, Nicholas, Xiyu

1.3.0 (2021-05-14)

  • Added support for fuel textures (#342)

  • Convert wall textures from 1d to 2d (#338)

  • [Optimization] Remove duplicated textures (#337)

  • clean dep and update readme (#336)

  • building_map_server: don’t crash when missing image file (#334)

  • Fix material values for sdf compliance (#330)

  • avoid crashing when generating undefined floor polygons. cleanup. (#322)

  • improve usage of Shapely on very complex floor polygons (#321)

  • auto download crowdsim models (#316)

  • rename building_map_tools (#310)

  • Account for package rename

  • Rename packages and delete moved packages (#308)

  • migration to open-rmf org, rename to rmf_building_map_tools

  • Contributors: Geoffrey Biggs, Luca Della Vedova, Morgan Quigley, youliang

1.2.0 (2021-01-06)

  • Ign rtf optimizations and GUI plugins (#248)

  • Merge pull request #257 from Briancbn/pr-fix-disable-plugin-backwards-compatibility Fix door, lift plugin disable options backwards compatibility

  • Merge pull request #255 from osrf/feature/remove-plugin-option Feature/remove plugin option

  • Three lines of code to double the RTF, :sparkles:

  • Makes lifts static if plugins are not required

  • Door plugins option parsing correctly now

  • Using just the Lift object to propagate the plugin removal option

  • Added option to remove plugins for doors on gui and building_map_tools generator

  • Fix namespace for rmf charging plugin (#253)

  • Textures/additional (#244)

  • Implement battery drain and recharge for slotcars (#242)

  • Implement animation switching in crowd simulation (#238)

  • Add first pass of quality declarations for all packages (#235)

  • Add building_crowdsim to generate navmesh and config files for crowd simulation (#224)

  • Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Guoliang (Fred) Shao, Luca Della Vedova, Marco A. Gutiérrez, Morgan Quigley, Rushyendra Maganty, Valerie

1.1.0 (2020-09-24)

  • Implement model visibility toggling (#226)

  • Adding lift operation range selection (#220)

  • Add field in lift dialog for initial floor, handle invalid initial floor

  • added inertia for lift cabin platform (#217)

  • Model counts to be owned by Building, and passed to each Level #211

  • Support for adding and recognizing lift waypoints for multi-level navigatio #201

  • Fixed the wrong naming of reference_floor (#209)

  • Fixing building failure when fiducial values are integers (#208)

  • Generate models at the correct Z height of their level #207

  • Configurable texture and transparency for wall #200

  • Added wall tex in building map generation

  • Handle situation when lifts key is not present #188

  • Ignition plugins and modularization of doors and slotcar #138

  • Adding lift pluting for ignition #171

  • Implement automatic lift waypoint setting

  • Implement convenience script (#185)

  • Implement model downloader: a script to assist in model downloading without needing to also build the worldfile from a specified traffic_editor file. #180

  • Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Kevin_Skywalker, Luca Della Vedova, MakinoharaShouko, Morgan Quigley, kevinskwk, methylDragon, youliang

1.0.0 (2020-06-22)

  • merging master

  • Merge pull request #134 from methylDragon/ch3/hotfix-nonetype-pit-crew-bug Make pit_crew robust against missing author names

  • Make pit_crew robust against missing author names

  • Merge pull request #133 from osrf/fix/pit-crew-deps Adding instructions to install pit_crew dependency

  • lint :skull:

  • lint :sparkles:

  • Merge pull request #132 from methylDragon/ch3/author-namespaced-thumbnails Support Author-namedspaced Thumbnails and Revamp building_map_generator

  • Fix build and import bug

  • Unify building_map_generators With argparse and pit_crew!

  • Merge branch ‘master’ into ch3/migrate-traffic-editor-thumbnails

  • Merge branch ‘master’ into ch3/author-namespaced-thumbnails

  • Merge pull request #129 from methylDragon/ch3/pit-crew Unleash the pit_crew!

  • Merge pull request #131 from osrf/bug/building_map_server Fix coordinate frame of lifts and doors in building_map_server

  • Implement easier logging init

  • Implement lower param

  • Implement cache rebuilding option

  • Extend pit_crew to support ign directories

  • Fix assertion bug

  • Clarify assertion

  • Implement use_dir_as_name

  • Add model config param

  • Add usage examples

  • Implement dry run downloads

  • Clarify docstrings, add swag, lower param, and asserts

  • Use namedtuples

  • Merge branch ‘master’ into ch3/migrate-traffic-editor-thumbnails

  • Minor fixes

  • Fixed format

  • Fixed coordinate system for lifts and doors populated in BuildingMap msg

  • Fix import bug

  • Allow shutil to fail gracefully

  • Include author name when returning downloadable models (for now)

  • Fix capitalisation bug

  • Refine logger formatting

  • Fix set bug

  • Implement input sanitisation

  • Clarify log strings

  • Fix import bug

  • Reorder __all__ for parity with code

  • Neaten description

  • Unleash the pit_crew!

  • Merge pull request #127 from osrf/fix/door_elevation Fix/door elevation

  • Fixed code style

  • Fixed elevation of doors and floors in simulation

  • Merge pull request #122 from osrf/fix/building_map_server Fix/building map server

  • Motion range of doors specified in radians

  • Vertices of lift doors populated

  • Format fixes

  • Lift skeleton

  • Lift skeleton

  • Fixed format

  • doors populated in map server

  • Merge pull request #118 from osrf/feature/teleport-dispenser Feature/teleport dispenser

  • append number to model names only if not unique

  • Merge remote-tracking branch ‘origin’ into external_traffic_map_files

  • bugfix in hole generator in building_map_tools

  • Merge pull request #100 from osrf/double_swing_doors_directions branch on double swing door direction for sim generation

  • Merge pull request #98 from osrf/camera_pose Add computed camera pose to ignition

  • branch on double swing door direction for sim generation

  • Add computed camera pose to ignition, add it to gazebo template

  • Merge pull request #96 from osrf/fix_normals_in_wall_meshes hopefully fix norm and texture indexing in wall obj files

  • Merge pull request #97 from osrf/fix/double-swing-door-direction corrected simulation double swing door direction

  • corrected simulation double swing door direction

  • pycodestyle

  • hopefully fix norm and texture indexing in wall obj files

  • Merge pull request #94 from osrf/static_parameter_for_models Static parameter for models Tested manually on a few worlds, looks OK

  • parse model static attribute and apply during SDF generation

  • Merge pull request #92 from osrf/add_shapely_dep Add dependency to python-shapely in package.xml

  • Merge pull request #93 from osrf/fix_server_scale Fix server to latest changes in level transform

  • Fix server to latest changes in level transform

  • Add dependency to python-shapely in package.xml

  • Merge pull request #91 from osrf/calculate_floorplan_drawing_rotations Calculate floorplan drawing rotations

  • pycodestyle fix

  • finish propagating transform changes through

  • finish estimating fiducial alignments, including rotation

  • WIP dealing with buildings with some rotated floorplans

  • Merge pull request #90 from osrf/feature/single-doors Feature/single doors

  • added flip motion direction for swing doors

  • WIP open/close positions flipped at -90 and -1

  • Merge branch ‘master’ into feature/single-doors

  • single door types work, WIP get the gazebo plugins synced up for door.cpp

  • Merge pull request #89 from osrf/add_gazebo_plugins add gazebo plugins used by building_map_tools generators

  • add gazebo plugins used by building_map_tools generators

  • WIP fixing direction, angle of opening

  • parsing hinged and sliding single doors

  • handle parsing of single doors

  • Merge pull request #86 from osrf/fix/missing-fiducials-tag check if key in dict first

  • lint :skull:

  • check if key in dict first

  • bugfix: somewhat more robust yaml parsing

  • don’t generate wall mesh tags if there aren’t any walls

  • Merge pull request #85 from osrf/toggle_floors_gui_plugin generate params for toggle-floor GUI plugin

  • generate params for toggle-floor GUI plugin

  • Merge pull request #84 from osrf/fix_doors fix wall collision bitmask and door scaling issues

  • fix wall collision bitmask and door scaling issues

  • Merge pull request #83 from osrf/ignition_generator Ignition generator

  • pass options list through for gz/ign tweaks

  • fix gz template to actually be gazebo stuff

  • Merge pull request #82 from osrf/ign merge

  • fix merge conflict

  • use share path rather than file-relative path

  • create the actual ignition generator, whoops

  • add options flags to generator call chain for ign/gz

  • Merge pull request #81 from osrf/add_flattened_offsets XY translation of each level in a ‘flattened’ world generation mode

  • Brighten up doors

  • Remove redundant ambient tag

  • Fix world name (hence ign gazebo plugins)

  • Add xml tag to generated world

  • Remove namespaced name from plugin

  • Fix door plugin name for ignition

  • First series of hacks for ignition compatibility

  • XY translation of each level in a ‘flattened’ world generation mode

  • Merge pull request #80 from osrf/floor_holes Floor holes

  • use specified level elevations; don’t scale by default

  • instantiate floor hole polygons using Shapely

  • fix pycodestyle complaint

  • Merge branch ‘master’ of ssh://github.com/osrf/traffic_editor into floor_holes

  • Merge pull request #79 from osrf/feature/model-elevation Feature/model elevation

  • lint again

  • lint

  • added printout to mention deprecated model z field without elevation/z

  • z in yaml parsing does not need scaling

  • reverted back to using double for model::z, makes yaml parsing cleaner

  • Merge pull request #77 from osrf/pycodestyle_action_and_fixes Pycodestyle action and many python style fixes

  • fix various python style abominations

  • Merge pull request #76 from osrf/defer_scaling_in_world_generation Calculate scale and translation to align building levels

  • calculate scale and translation to align generated building levels

  • working towards using fiducials in gazebo level generation

  • Merge pull request #75 from osrf/simplify_floor_polygons simplify floor polygons to eliminate duplicate vertices

  • simplify floor polygons to eliminate duplicate vertices

  • Merge pull request #74 from osrf/generate_wall_meshes Generate wall meshes

  • recursive triangulation function and slight clean-up of code abominations

  • WIP generating a mega-wall obj. It’s way faster than primitives.

  • WIP towards wall meshes instead of primitive collections

  • Add thickness to wall length

  • Merge pull request #64 from osrf/specify_floor_textures Specify floor textures

  • don’t crash

  • create new vertices as needed for the triangles cropped by concave edges

  • WIP debugging triangulation holes

  • allow specification of floor texture and scale

  • Merge pull request #61 from osrf/use_shapely_for_geometry Use shapely for geometry

  • fix triangle winding order after intersection and camera pose

  • shapely triangulation now looking OK for convex hulls.

  • figuring out a path forward…

  • Merge pull request #60 from osrf/port_ign_changes Port ign changes

  • Remove unused function

  • Simplify ignition migration

  • Merge pull request #55 from osrf/update_yaml_key_names fix #54, update yaml key names

  • fix #54, update yaml key names

  • Merge pull request #50 from osrf/initial_multilevel_sdf parse fiducials

  • parse fiducials

  • Merge pull request #47 from osrf/bug/fix-dict-illegal-access Bug/fix dict illegal accesses

  • empty array initialization instead

  • remove ABOMINATION

  • added None initialization and checks, in case map is really really minimal

  • Merge pull request #29 from osrf/tweak_door_limits Tweaking limits on doors so they can close

  • Merge pull request #31 from osrf/rendering_layers_controls Rendering layers controls

  • rendering starting to work

  • Merge pull request #30 from osrf/fix_orientation_on_unidirectional_edge_conversion Fix orientation on unidirectional edge conversion

  • use brain

  • fix regression on bidirectional->unidirectional orientation constraints

  • Improve inertial parameters

  • Tweaking limits on doors so they can close

  • Merge pull request #28 from osrf/generate_doors Generate doors

  • add various door gazebo generation stuff and demo mock lift floor changes

  • fix flake8 fixes :) and more hacking towards doors

  • flake8 fixes

  • Merge pull request #27 from osrf/add_dock_points add dock points and generate docking nav graph params

  • add dock points and generate docking nav graph params

  • Merge pull request #26 from osrf/generate_doors send nav graphs in building map server and more work towards doors

  • fix building map server and more work towards doors

  • Merge pull request #24 from osrf/calculate_robot_spawn_yaw calculate robot heading at spawn point using nearest edge

  • calculate robot heading at spawn point using nearest edge

  • Merge pull request #23 from osrf/output_nav_graph_dir output nav graphs by name into directory given as param

  • output nav graphs by name into directory given as param

  • Merge pull request #21 from osrf/spawn_robot_parameters robot parameters for spawning and Gazebo world generation

  • add robots when generating world

  • Merge pull request #19 from osrf/redraw_after_new_file_create redraw after file->new, also give explicit model path for gazebo gen

  • redraw after file->new, also give explicit model path for gazebo gen

  • Merge pull request #16 from osrf/repository_reorganization Repository reorganization

  • calculate texture paths using ament magic

  • fix up server to use same yaml parser as the generators

  • grand reorganization as colcon-buildable packages for ros2 integration

  • Contributors: Aaron, Aaron Chong, Luca Della Vedova, Michael X. Grey, Morgan Quigley, Yadu, Yadunund, methylDragon