Class TileSetLayer

Class Documentation

class TileSetLayer

Public Functions

TileSetLayer(const swri_transform_util::GeoReference &geo, const std::string &path, int tileSize, int layer)
~TileSetLayer() = default
bool Load()
bool Load(const std::string extension)
inline Tile *GetTile(int column, int row)
void GetTileIndex(const tf2::Vector3 &position, int &row, int &column) const
void GetTileIndex(double x, double y, int &row, int &column) const
void GetTileRange(const tf2::Vector3 &top_left, const tf2::Vector3 &bottom_right, int &startRow, int &startColumn, int &endRow, int &endColumn) const
inline int RowCount()
inline int ColumnCount()