.. _program_listing_file__tmp_ws_src_color_util_color_util_include_color_util_blend.hpp: Program Listing for File blend.hpp ================================== |exhale_lsh| :ref:`Return to documentation for file ` (``/tmp/ws/src/color_util/color_util/include/color_util/blend.hpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp /* * Software License Agreement (BSD License) * * Copyright (c) 2020, Locus Robotics * Copyright (c) 2023, Metro Robots * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /* Author: David V. Lu!! */ #pragma once #include #include namespace color_util { template inline rgba rgbaBlend(const rgba& color_a, const rgba& color_b, double ratio) { ratio = std::min(ratio, 1.0); ratio = std::max(ratio, 0.0); double i_ratio = 1.0 - ratio; rgba color; color.r = color_a.r * i_ratio + color_b.r * ratio; color.g = color_a.g * i_ratio + color_b.g * ratio; color.b = color_a.b * i_ratio + color_b.b * ratio; color.a = color_a.a * i_ratio + color_b.a * ratio; return color; } template inline hsva hueBlend(const hsva& color_a, const hsva& color_b, double ratio) { ratio = std::min(ratio, 1.0); ratio = std::max(ratio, 0.0); double i_ratio = 1.0 - ratio; hsva color; color.h = color_a.h * i_ratio + color_b.h * ratio; color.s = color_a.s * i_ratio + color_b.s * ratio; color.v = color_a.v * i_ratio + color_b.v * ratio; color.a = color_a.a * i_ratio + color_b.a * ratio; return color; } inline color_util::ColorHSVA hueBlendPlus(const color_util::ColorHSVA& color_a, const color_util::ColorHSVA& color_b, double ratio) { ratio = std::min(ratio, 1.0); ratio = std::max(ratio, 0.0); double i_ratio = 1.0 - ratio; // Direct interpolation for saturation/value/alpha color_util::ColorHSVA color; color.s = color_a.s * i_ratio + color_b.s * ratio; color.v = color_a.v * i_ratio + color_b.v * ratio; color.a = color_a.a * i_ratio + color_b.a * ratio; // Hue interpolation double start_h, end_h, diff; if (color_a.h > color_b.h) { start_h = color_b.h; end_h = color_a.h; ratio = i_ratio; } else { start_h = color_a.h; end_h = color_b.h; } diff = end_h - start_h; // If the hue difference is greater than 0.5, interpolate the other way around if (diff > 0.5) // 180deg { start_h = start_h + 1; // 360deg double ipart; color.h = modf(start_h + ratio * (end_h - start_h), &ipart); // 360deg } else { color.h = start_h + ratio * diff; } return color; } } // namespace color_util