tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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tf2::TimeCache Member List

This is the complete list of members for tf2::TimeCache, including all inherited members.

clearList() overridetf2::TimeCachevirtual
getAllItems() consttf2::TimeCacheprotected
getData(tf2::TimePoint time, tf2::TransformStorage &data_out, std::string *error_str=nullptr, TF2Error *error_code=nullptr) overridetf2::TimeCachevirtual
getLatestTimeAndParent() overridetf2::TimeCachevirtual
getLatestTimestamp() overridetf2::TimeCachevirtual
getListLength() overridetf2::TimeCachevirtual
getOldestTimestamp() overridetf2::TimeCachevirtual
getParent(tf2::TimePoint time, std::string *error_str=nullptr, TF2Error *error_code=nullptr) overridetf2::TimeCachevirtual
insertData(const tf2::TransformStorage &new_data) overridetf2::TimeCachevirtual
TimeCache(tf2::Duration max_storage_time=TIMECACHE_DEFAULT_MAX_STORAGE_TIME)tf2::TimeCacheexplicit
~TimeCacheInterface()=defaulttf2::TimeCacheInterfacevirtual