Struct AttributeValueString
Defined in File Attribute.h
Struct Documentation
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struct AttributeValueString
Common values for attributes are defined here.
This is for convenience when comparing attribute values
Public Static Attributes
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static const char Node[] = "node"
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static const char Way[] = "way"
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static const char Relation[] = "relation"
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static const char Lanelet[] = "lanelet"
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static const char RegulatoryElement[] = "regulatory_element"
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static const char Multipolygon[] = "multipolygon"
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static const char LineThick[] = "line_thick"
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static const char LineThin[] = "line_thin"
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static const char Curbstone[] = "curbstone"
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static const char GuardRail[] = "guard_rail"
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static const char RoadBorder[] = "road_border"
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static const char Wall[] = "wall"
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static const char Fence[] = "fence"
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static const char Zebra[] = "zebra_marking"
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static const char PedestrianMarking[] = "pedestrian_marking"
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static const char BikeMarking[] = "bike_marking"
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static const char Keepout[] = "keepout"
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static const char StopLine[] = "stop_line"
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static const char Virtual[] = "virtual"
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static const char Visualization[] = "visualization"
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static const char ZigZag[] = "zig-zag"
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static const char LiftGate[] = "lift_gate"
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static const char JerseyBarrier[] = "jersey_barrier"
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static const char Gate[] = "gate"
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static const char Door[] = "door"
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static const char Trajectory[] = "trajectory"
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static const char Rail[] = "rail"
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static const char Bump[] = "bump"
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static const char Solid[] = "solid"
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static const char Dashed[] = "dashed"
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static const char DashedSolid[] = "dashed_solid"
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static const char SolidDashed[] = "solid_dashed"
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static const char SolidSolid[] = "solid_solid"
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static const char Straight[] = "straight"
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static const char Left[] = "left"
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static const char Right[] = "right"
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static const char StraightLeft[] = "straight_left"
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static const char StraightRight[] = "straight_right"
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static const char LeftRight[] = "left_right"
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static const char High[] = "high"
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static const char Low[] = "low"
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static const char Arrow[] = "arrow"
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static const char Pole[] = "pole"
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static const char Post[] = "post"
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static const char Symbol[] = "symbol"
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static const char Start[] = "start"
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static const char End[] = "end"
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static const char Dot[] = "dot"
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static const char RedYellowGreen[] = "red_yellow_green"
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static const char RedGreen[] = "red_green"
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static const char RedYellow[] = "red_yellow"
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static const char Red[] = "red"
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static const char Yellow[] = "yellow"
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static const char White[] = "white"
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static const char Road[] = "road"
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static const char Highway[] = "highway"
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static const char PlayStreet[] = "play_street"
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static const char EmergencyLane[] = "emergency_lane"
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static const char BusLane[] = "bus_lane"
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static const char BicycleLane[] = "bicycle_lane"
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static const char Walkway[] = "walkway"
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static const char Crosswalk[] = "crosswalk"
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static const char Stairs[] = "stairs"
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static const char Nonurban[] = "nonurban"
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static const char Urban[] = "urban"
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static const char Private[] = "private"
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static const char Parking[] = "parking"
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static const char Freespace[] = "freespace"
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static const char Vegetation[] = "vegetation"
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static const char Building[] = "building"
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static const char TrafficIsland[] = "traffic_island"
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static const char Exit[] = "exit"
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static const char TrafficLight[] = "traffic_light"
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static const char TrafficSign[] = "traffic_sign"
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static const char SpeedLimit[] = "speed_limit"
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static const char RightOfWay[] = "right_of_way"
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static const char AllWayStop[] = "all_way_stop"
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static const char Node[] = "node"