A set of conversion between Tesseract and Ignition Robotics objects. More...
#include <tesseract_common/macros.h>
#include <gz/msgs/geometry.pb.h>
#include <gz/msgs/material.pb.h>
#include <gz/msgs/inertial.pb.h>
#include <gz/msgs/collision.pb.h>
#include <gz/msgs/visual.pb.h>
#include <gz/msgs/link.pb.h>
#include <gz/msgs/Utility.hh>
#include <gz/math/eigen3/Conversions.hh>
#include <gz/common/Console.hh>
#include <gz/common/MeshManager.hh>
#include <console_bridge/console.h>
#include <tesseract_visualization/ignition/conversions.h>
#include <tesseract_geometry/geometries.h>
#include <tesseract_scene_graph/graph.h>
Go to the source code of this file.
Namespaces | |
tesseract_visualization | |
Functions | |
gz::msgs::Material | tesseract_visualization::convert (const Eigen::Vector4d &rgba) |
bool | tesseract_visualization::isMeshWithColor (const std::string &file_path) |
bool | tesseract_visualization::toMsg (gz::msgs::Scene &scene_msg, EntityManager &entity_manager, const tesseract_scene_graph::SceneGraph &scene_graph, const tesseract_common::TransformMap &link_transforms) |
A set of conversion between Tesseract and Ignition Robotics objects.
Definition in file conversions.cpp.