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template<class T > |
std::vector< std::shared_ptr< T > > | tesseract_geometry::createMeshFromAsset (const aiScene *scene, const Eigen::Vector3d &scale, tesseract_common::Resource::Ptr resource, bool normals, bool vertex_colors, bool material_and_texture) |
| Create list of meshes from the assimp scene. More...
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template<typename T > |
static std::vector< std::shared_ptr< T > > | tesseract_geometry::createMeshFromBytes (const std::string &url, const uint8_t *bytes, size_t bytes_len, const Eigen::Vector3d &scale=Eigen::Vector3d(1, 1, 1), bool triangulate=false, bool flatten=false, bool normals=false, bool vertex_colors=false, bool material_and_texture=false) |
| Create a mesh from byte array. More...
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template<class T > |
std::vector< std::shared_ptr< T > > | tesseract_geometry::createMeshFromPath (const std::string &path, const Eigen::Vector3d &scale=Eigen::Vector3d(1, 1, 1), bool triangulate=false, bool flatten=false, bool normals=false, bool vertex_colors=false, bool material_and_texture=false) |
| Create a mesh using assimp from file path. More...
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template<class T > |
std::vector< std::shared_ptr< T > > | tesseract_geometry::createMeshFromResource (tesseract_common::Resource::Ptr resource, const Eigen::Vector3d &scale=Eigen::Vector3d(1, 1, 1), bool triangulate=false, bool flatten=false, bool normals=false, bool vertex_colors=false, bool material_and_texture=false) |
| Create a mesh using assimp from resource. More...
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template<class T > |
std::vector< std::shared_ptr< T > > | tesseract_geometry::extractMeshData (const aiScene *scene, const aiNode *node, const aiMatrix4x4 &parent_transform, const Eigen::Vector3d &scale, tesseract_common::Resource::Ptr resource, bool normals, bool vertex_colors, bool material_and_texture) |
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