tesseract_collision::tesseract_collision_fcl::FCLCollisionObjectWrapper Member List

This is the complete list of members for tesseract_collision::tesseract_collision_fcl::FCLCollisionObjectWrapper, including all inherited members.

aabbfcl::CollisionObject< double >protected
cgeomfcl::CollisionObject< double >protected
cgeom_constfcl::CollisionObject< double >protected
collisionGeometry() constfcl::CollisionObject< double >
CollisionObject(const std::shared_ptr< CollisionGeometry< S >> &cgeom)fcl::CollisionObject< double >
CollisionObject(const std::shared_ptr< CollisionGeometry< S >> &cgeom, const Matrix3< S > &R, const Vector3< S > &T)fcl::CollisionObject< double >
CollisionObject(const std::shared_ptr< CollisionGeometry< S >> &cgeom, const Transform3< S > &tf)fcl::CollisionObject< double >
computeAABB()fcl::CollisionObject< double >
contact_distance_tesseract_collision::tesseract_collision_fcl::FCLCollisionObjectWrapperprotected
getAABB() constfcl::CollisionObject< double >
getCollisionGeometry() constfcl::CollisionObject< double >
getContactDistanceThreshold() consttesseract_collision::tesseract_collision_fcl::FCLCollisionObjectWrapper
getCostDensity() constfcl::CollisionObject< double >
getNodeType() constfcl::CollisionObject< double >
getObjectType() constfcl::CollisionObject< double >
getQuatRotation() constfcl::CollisionObject< double >
getRotation() constfcl::CollisionObject< double >
getShapeIndex() consttesseract_collision::tesseract_collision_fcl::FCLCollisionObjectWrapper
getTransform() constfcl::CollisionObject< double >
getTranslation() constfcl::CollisionObject< double >
getUserData() constfcl::CollisionObject< double >
isFree() constfcl::CollisionObject< double >
isIdentityTransform() constfcl::CollisionObject< double >
isOccupied() constfcl::CollisionObject< double >
isUncertain() constfcl::CollisionObject< double >
setContactDistanceThreshold(double contact_distance)tesseract_collision::tesseract_collision_fcl::FCLCollisionObjectWrapper
setCostDensity(S c)fcl::CollisionObject< double >
setIdentityTransform()fcl::CollisionObject< double >
setQuatRotation(const Quaternion< S > &q)fcl::CollisionObject< double >
setRotation(const Matrix3< S > &R)fcl::CollisionObject< double >
setShapeIndex(int index)tesseract_collision::tesseract_collision_fcl::FCLCollisionObjectWrapper
setTransform(const Matrix3< S > &R, const Vector3< S > &T)fcl::CollisionObject< double >
setTransform(const Quaternion< S > &q, const Vector3< S > &T)fcl::CollisionObject< double >
setTransform(const Transform3< S > &tf)fcl::CollisionObject< double >
setTranslation(const Vector3< S > &T)fcl::CollisionObject< double >
setUserData(void *data)fcl::CollisionObject< double >
shape_index_tesseract_collision::tesseract_collision_fcl::FCLCollisionObjectWrapperprotected
tfcl::CollisionObject< double >protected
updateAABB()tesseract_collision::tesseract_collision_fcl::FCLCollisionObjectWrapper
user_datafcl::CollisionObject< double >protected
~CollisionObject()fcl::CollisionObject< double >


tesseract_collision
Author(s): Levi Armstrong
autogenerated on Sun May 18 2025 03:01:53