tesseract_collision::ContinuousContactManager Member List

This is the complete list of members for tesseract_collision::ContinuousContactManager, including all inherited members.

addCollisionObject(const std::string &name, const int &mask_id, const CollisionShapesConst &shapes, const tesseract_common::VectorIsometry3d &shape_poses, bool enabled=true)=0tesseract_collision::ContinuousContactManagerpure virtual
applyContactManagerConfig(const ContactManagerConfig &config)tesseract_collision::ContinuousContactManagervirtual
clone() const =0tesseract_collision::ContinuousContactManagerpure virtual
ConstPtr typedeftesseract_collision::ContinuousContactManager
ConstUPtr typedeftesseract_collision::ContinuousContactManager
contactTest(ContactResultMap &collisions, const ContactRequest &request)=0tesseract_collision::ContinuousContactManagerpure virtual
ContinuousContactManager()=defaulttesseract_collision::ContinuousContactManager
ContinuousContactManager(const ContinuousContactManager &)=deletetesseract_collision::ContinuousContactManager
ContinuousContactManager(ContinuousContactManager &&)=deletetesseract_collision::ContinuousContactManager
disableCollisionObject(const std::string &name)=0tesseract_collision::ContinuousContactManagerpure virtual
enableCollisionObject(const std::string &name)=0tesseract_collision::ContinuousContactManagerpure virtual
getActiveCollisionObjects() const =0tesseract_collision::ContinuousContactManagerpure virtual
getCollisionMarginData() const =0tesseract_collision::ContinuousContactManagerpure virtual
getCollisionObjectGeometries(const std::string &name) const =0tesseract_collision::ContinuousContactManagerpure virtual
getCollisionObjectGeometriesTransforms(const std::string &name) const =0tesseract_collision::ContinuousContactManagerpure virtual
getCollisionObjects() const =0tesseract_collision::ContinuousContactManagerpure virtual
getContactAllowedValidator() const =0tesseract_collision::ContinuousContactManagerpure virtual
getName() const =0tesseract_collision::ContinuousContactManagerpure virtual
hasCollisionObject(const std::string &name) const =0tesseract_collision::ContinuousContactManagerpure virtual
incrementCollisionMargin(double increment)=0tesseract_collision::ContinuousContactManagerpure virtual
isCollisionObjectEnabled(const std::string &name) const =0tesseract_collision::ContinuousContactManagerpure virtual
operator=(const ContinuousContactManager &)=deletetesseract_collision::ContinuousContactManager
operator=(ContinuousContactManager &&)=deletetesseract_collision::ContinuousContactManager
Ptr typedeftesseract_collision::ContinuousContactManager
removeCollisionObject(const std::string &name)=0tesseract_collision::ContinuousContactManagerpure virtual
setActiveCollisionObjects(const std::vector< std::string > &names)=0tesseract_collision::ContinuousContactManagerpure virtual
setCollisionMarginData(CollisionMarginData collision_margin_data)=0tesseract_collision::ContinuousContactManagerpure virtual
setCollisionMarginPair(const std::string &name1, const std::string &name2, double collision_margin)=0tesseract_collision::ContinuousContactManagerpure virtual
setCollisionMarginPairData(const CollisionMarginPairData &pair_margin_data, CollisionMarginPairOverrideType override_type=CollisionMarginPairOverrideType::REPLACE)=0tesseract_collision::ContinuousContactManagerpure virtual
setCollisionObjectsTransform(const std::string &name, const Eigen::Isometry3d &pose)=0tesseract_collision::ContinuousContactManagerpure virtual
setCollisionObjectsTransform(const std::vector< std::string > &names, const tesseract_common::VectorIsometry3d &poses)=0tesseract_collision::ContinuousContactManagerpure virtual
setCollisionObjectsTransform(const tesseract_common::TransformMap &transforms)=0tesseract_collision::ContinuousContactManagerpure virtual
setCollisionObjectsTransform(const std::string &name, const Eigen::Isometry3d &pose1, const Eigen::Isometry3d &pose2)=0tesseract_collision::ContinuousContactManagerpure virtual
setCollisionObjectsTransform(const std::vector< std::string > &names, const tesseract_common::VectorIsometry3d &pose1, const tesseract_common::VectorIsometry3d &pose2)=0tesseract_collision::ContinuousContactManagerpure virtual
setCollisionObjectsTransform(const tesseract_common::TransformMap &pose1, const tesseract_common::TransformMap &pose2)=0tesseract_collision::ContinuousContactManagerpure virtual
setContactAllowedValidator(std::shared_ptr< const tesseract_common::ContactAllowedValidator > validator)=0tesseract_collision::ContinuousContactManagerpure virtual
setDefaultCollisionMargin(double default_collision_margin)=0tesseract_collision::ContinuousContactManagerpure virtual
UPtr typedeftesseract_collision::ContinuousContactManager
~ContinuousContactManager()=defaulttesseract_collision::ContinuousContactManagervirtual


tesseract_collision
Author(s): Levi Armstrong
autogenerated on Sun May 18 2025 03:01:53