collision_detector_fcl_plugin_loader.h
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34 
35 /* Author: Bryce Willey */
36 
37 #pragma once
38 
41 
42 namespace collision_detection
43 {
44 class CollisionDetectorFCLPluginLoader : public CollisionPlugin
45 {
46 public:
47  bool initialize(const planning_scene::PlanningScenePtr& scene, bool exclusive) const override;
48 };
49 } // namespace collision_detection
collision_detector_allocator_fcl.h
collision_plugin.h
collision_detection::CollisionDetectorFCLPluginLoader::initialize
bool initialize(const planning_scene::PlanningScenePtr &scene, bool exclusive) const override
This should be used to load your collision plugin.
Definition: collision_detector_fcl_plugin_loader.cpp:74
collision_detection
Definition: collision_detector_allocator_allvalid.h:42


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Sun Nov 21 2021 03:25:56