imgui_impl_dx12.h
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1 // dear imgui: Renderer for DirectX12
2 // This needs to be used along with a Platform Binding (e.g. Win32)
3 
4 // Implemented features:
5 // [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID!
6 // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
7 // Issues:
8 // [ ] 64-bit only for now! (Because sizeof(ImTextureId) == sizeof(void*)). See github.com/ocornut/imgui/pull/301
9 
10 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
11 // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
12 // https://github.com/ocornut/imgui
13 
14 #pragma once
15 
16 enum DXGI_FORMAT;
17 struct ID3D12Device;
18 struct ID3D12DescriptorHeap;
19 struct ID3D12GraphicsCommandList;
20 struct D3D12_CPU_DESCRIPTOR_HANDLE;
21 struct D3D12_GPU_DESCRIPTOR_HANDLE;
22 
23 // cmd_list is the command list that the implementation will use to render imgui draw lists.
24 // Before calling the render function, caller must prepare cmd_list by resetting it and setting the appropriate
25 // render target and descriptor heap that contains font_srv_cpu_desc_handle/font_srv_gpu_desc_handle.
26 // font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture.
27 IMGUI_IMPL_API bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* cbv_srv_heap,
28  D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle);
31 IMGUI_IMPL_API void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* graphics_command_list);
32 
33 // Use if you want to reset your rendering device without losing ImGui state.
ImGui_ImplDX12_Init
IMGUI_IMPL_API bool ImGui_ImplDX12_Init(ID3D12Device *device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap *cbv_srv_heap, D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle)
Definition: imgui_impl_dx12.cpp:616
ImGui_ImplDX12_InvalidateDeviceObjects
IMGUI_IMPL_API void ImGui_ImplDX12_InvalidateDeviceObjects()
Definition: imgui_impl_dx12.cpp:594
ImGui_ImplDX12_NewFrame
IMGUI_IMPL_API void ImGui_ImplDX12_NewFrame()
Definition: imgui_impl_dx12.cpp:658
ImDrawData
Definition: imgui.h:2068
IMGUI_IMPL_API
#define IMGUI_IMPL_API
Definition: imgui.h:73
ImGui_ImplDX12_RenderDrawData
IMGUI_IMPL_API void ImGui_ImplDX12_RenderDrawData(ImDrawData *draw_data, ID3D12GraphicsCommandList *graphics_command_list)
Definition: imgui_impl_dx12.cpp:130
ImGui_ImplDX12_CreateDeviceObjects
IMGUI_IMPL_API bool ImGui_ImplDX12_CreateDeviceObjects()
Definition: imgui_impl_dx12.cpp:396
ImGui_ImplDX12_Shutdown
IMGUI_IMPL_API void ImGui_ImplDX12_Shutdown()
Definition: imgui_impl_dx12.cpp:646


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autogenerated on Wed May 21 2025 02:06:54