imgui_impl_dx10.h
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1 // dear imgui: Renderer for DirectX10
2 // This needs to be used along with a Platform Binding (e.g. Win32)
3 
4 // Implemented features:
5 // [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
6 // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
7 
8 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
9 // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
10 // https://github.com/ocornut/imgui
11 
12 #pragma once
13 
14 struct ID3D10Device;
15 
16 IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device);
20 
21 // Use if you want to reset your rendering device without losing ImGui state.
ImGui_ImplDX10_NewFrame
IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame()
Definition: imgui_impl_dx10.cpp:525
ImGui_ImplDX10_Init
IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device *device)
Definition: imgui_impl_dx10.cpp:492
ImGui_ImplDX10_Shutdown
IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown()
Definition: imgui_impl_dx10.cpp:518
ImGui_ImplDX10_RenderDrawData
IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData *draw_data)
Definition: imgui_impl_dx10.cpp:96
ImGui_ImplDX10_CreateDeviceObjects
IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects()
Definition: imgui_impl_dx10.cpp:329
ImDrawData
Definition: imgui.h:2068
IMGUI_IMPL_API
#define IMGUI_IMPL_API
Definition: imgui.h:73
ImGui_ImplDX10_InvalidateDeviceObjects
IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects()
Definition: imgui_impl_dx10.cpp:471


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autogenerated on Wed May 21 2025 02:06:54