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triangle_motion_bound_visitor-inl.h File Reference
#include "fcl/math/motion/triangle_motion_bound_visitor.h"
#include "fcl/math/motion/spline_motion.h"
#include "fcl/math/motion/screw_motion.h"
#include "fcl/math/motion/interp_motion.h"
#include "fcl/math/motion/translation_motion.h"
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Classes

struct  fcl::TriangleMotionBoundVisitorVisitImpl< S, MotionT >
 
struct  fcl::TriangleMotionBoundVisitorVisitImpl< S, InterpMotion< S > >
 Compute the motion bound for a triangle along a given direction n according to mu < |v * n| + ||w x n||(max||ci*||) where ||ci*|| = ||R0(ci) x w|| / |w|. w is the angular velocity and ci are the triangle vertex coordinates. Notice that the triangle is in the local frame of the object, but n should be in the global frame (the reason is that the motion (t1, t2 and t) is in global frame) More...
 
struct  fcl::TriangleMotionBoundVisitorVisitImpl< S, ScrewMotion< S > >
 Compute the motion bound for a triangle along a given direction n according to mu < |v * n| + ||w x n||(max||ci*||) where ||ci*|| = ||R0(ci) x w|| / |w|. w is the angular velocity and ci are the triangle vertex coordinates. Notice that the triangle is in the local frame of the object, but n should be in the global frame (the reason is that the motion (t1, t2 and t) is in global frame) More...
 
struct  fcl::TriangleMotionBoundVisitorVisitImpl< S, SplineMotion< S > >
 
struct  fcl::TriangleMotionBoundVisitorVisitImpl< S, TranslationMotion< S > >
 Compute the motion bound for a triangle along a given direction n. More...
 

Namespaces

 fcl
 Main namespace.
 

Variables

template class FCL_EXPORT fcl::TriangleMotionBoundVisitor< double >
 


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autogenerated on Wed Mar 2 2022 00:15:33