sphere_cylinder.cpp
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34 
38 
39 namespace fcl
40 {
41 
42 namespace detail
43 {
44 
45 template bool
47  const Transform3<double>& X_FS,
48  const Cylinder<double>& cylinder,
49  const Transform3<double>& X_FC,
50  std::vector<ContactPoint<double>>* contacts);
51 
52 //==============================================================================
53 
54 template bool
56  const Transform3<double>& X_FS,
57  const Cylinder<double>& cylinder,
58  const Transform3<double>& X_FC,
59  double* distance, Vector3<double>* p_FSc,
60  Vector3<double>* p_FCs);
61 
62 } // namespace detail
63 } // namespace fcl
fcl::Sphere< double >
template class FCL_EXPORT Sphere< double >
sphere_cylinder-inl.h
fcl::detail::distance
template void distance(DistanceTraversalNodeBase< double > *node, BVHFrontList *front_list, int qsize)
fcl::Cylinder< double >
template class FCL_EXPORT Cylinder< double >
fcl::detail::sphereCylinderDistance
template FCL_EXPORT bool sphereCylinderDistance(const Sphere< double > &sphere, const Transform3< double > &X_FS, const Cylinder< double > &cylinder, const Transform3< double > &X_FC, double *distance, Vector3< double > *p_FSc, Vector3< double > *p_FCs)
fcl::detail::sphereCylinderIntersect
template FCL_EXPORT bool sphereCylinderIntersect(const Sphere< double > &sphere, const Transform3< double > &X_FS, const Cylinder< double > &cylinder, const Transform3< double > &X_FC, std::vector< ContactPoint< double >> *contacts)
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45


fcl
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autogenerated on Tue Dec 5 2023 03:40:48