sphere_box.cpp
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34 
38 
39 namespace fcl
40 {
41 
42 namespace detail
43 {
44 
45 //==============================================================================
46 template bool
47 sphereBoxIntersect(const Sphere<double>& sphere, const Transform3<double>& X_FS,
48  const Box<double>& box, const Transform3<double>& X_FB,
49  std::vector<ContactPoint<double>>* contacts);
50 
51 //==============================================================================
52 
53 template bool
54 sphereBoxDistance(const Sphere<double>& sphere, const Transform3<double>& X_FS,
55  const Box<double>& box, const Transform3<double>& X_FB,
56  double* distance, Vector3<double>* p_FSb,
57  Vector3<double>* p_FBs);
58 
59 } // namespace detail
60 } // namespace fcl
fcl::Sphere< double >
template class FCL_EXPORT Sphere< double >
fcl::detail::sphereBoxDistance
template FCL_EXPORT bool sphereBoxDistance(const Sphere< double > &sphere, const Transform3< double > &X_FS, const Box< double > &box, const Transform3< double > &X_FB, double *distance, Vector3< double > *p_FSb, Vector3< double > *p_FBs)
sphere_box-inl.h
fcl::detail::sphereBoxIntersect
template FCL_EXPORT bool sphereBoxIntersect(const Sphere< double > &sphere, const Transform3< double > &X_FS, const Box< double > &box, const Transform3< double > &X_FB, std::vector< ContactPoint< double >> *contacts)
fcl::detail::distance
template void distance(DistanceTraversalNodeBase< double > *node, BVHFrontList *front_list, int qsize)
fcl::Box< double >
template class FCL_EXPORT Box< double >
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45


fcl
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autogenerated on Tue Dec 5 2023 03:40:48