collision.cpp
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35 
39 
40 namespace fcl
41 {
42 
43 //==============================================================================
44 template
45 std::size_t collide(
46  const CollisionObject<double>* o1,
47  const CollisionObject<double>* o2,
48  const CollisionRequest<double>& request,
49  CollisionResult<double>& result);
50 
51 //==============================================================================
52 template
53 std::size_t collide(
54  const CollisionGeometry<double>* o1,
55  const Transform3<double>& tf1,
56  const CollisionGeometry<double>* o2,
57  const Transform3<double>& tf2,
58  const CollisionRequest<double>& request,
59  CollisionResult<double>& result);
60 
61 } // namespace fcl
fcl::CollisionGeometry< double >
template class FCL_EXPORT CollisionGeometry< double >
collision-inl.h
fcl::collide
template FCL_EXPORT std::size_t collide(const CollisionObject< double > *o1, const CollisionObject< double > *o2, const CollisionRequest< double > &request, CollisionResult< double > &result)
fcl::CollisionObject< double >
template class FCL_EXPORT CollisionObject< double >
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45


fcl
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autogenerated on Tue Dec 5 2023 03:40:48