src
rviz
default_plugin
view_controllers
third_person_follower_view_controller.h
Go to the documentation of this file.
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/*
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* Copyright (c) 2009, Willow Garage, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the Willow Garage, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef RVIZ_THIRD_PERSON_VIEW_CONTROLLER_H
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#define RVIZ_THIRD_PERSON_VIEW_CONTROLLER_H
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#include "
rviz/default_plugin/view_controllers/orbit_view_controller.h
"
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#include <OgreVector3.h>
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namespace
Ogre
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{
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class
SceneNode;
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}
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namespace
rviz
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{
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class
TfFrameProperty;
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class
ThirdPersonFollowerViewController
:
public
OrbitViewController
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{
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Q_OBJECT
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public
:
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void
onInitialize()
override
;
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void
handleMouseEvent(
ViewportMouseEvent
& evt)
override
;
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void
lookAt(
const
Ogre::Vector3& point)
override
;
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void
mimic(
ViewController
* source_view)
override
;
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protected
:
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void
updateCamera()
override
;
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void
updateTargetSceneNode()
override
;
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bool
intersectGroundPlane(Ogre::Ray mouse_ray, Ogre::Vector3& intersection_3d);
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};
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}
// namespace rviz
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#endif // RVIZ_VIEW_CONTROLLER_H
rviz::ThirdPersonFollowerViewController
Like the orbit view controller, but focal point moves only in the x-y plane.
Definition:
third_person_follower_view_controller.h:49
rviz::ViewController
Definition:
view_controller.h:59
rviz
Definition:
add_display_dialog.cpp:54
rviz::OrbitViewController
An orbital camera, controlled by yaw, pitch, distance, and focal point.
Definition:
orbit_view_controller.h:61
Ogre
Definition:
camera_display.h:52
rviz::ViewportMouseEvent
Definition:
viewport_mouse_event.h:45
orbit_view_controller.h
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Sat May 27 2023 02:06:25