Classes | Namespaces | Typedefs
texture_mapping.h File Reference
#include <pcl/surface/reconstruction.h>
#include <pcl/common/transforms.h>
#include <pcl/TextureMesh.h>
#include <pcl/octree/octree.h>
#include <rtabmap/core/ProgressState.h>
#include <rtabmap/utilite/ULogger.h>
#include <rtabmap/utilite/UStl.h>
#include <rtabmap/utilite/UConversion.h>
#include <pcl18/surface/impl/texture_mapping.hpp>
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Classes

struct  pcl::texture_mapping::Camera
 Structure to store camera pose and focal length. More...
 
class  pcl::TextureMapping< PointInT >
 The texture mapping algorithm. More...
 
struct  pcl::texture_mapping::UvIndex
 Structure that links a uv coordinate to its 3D point and face. More...
 

Namespaces

 pcl
 
 pcl::texture_mapping
 

Typedefs

typedef std::vector< Camera, Eigen::aligned_allocator< Camera > > pcl::texture_mapping::CameraVector
 


rtabmap
Author(s): Mathieu Labbe
autogenerated on Mon Jan 23 2023 03:38:59