#include <pcl/surface/reconstruction.h>
#include <pcl/common/transforms.h>
#include <pcl/TextureMesh.h>
#include <pcl/octree/octree.h>
#include <rtabmap/core/ProgressState.h>
#include <rtabmap/utilite/ULogger.h>
#include <rtabmap/utilite/UStl.h>
#include <rtabmap/utilite/UConversion.h>
#include <pcl18/surface/impl/texture_mapping.hpp>
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Classes | |
struct | pcl::texture_mapping::Camera |
Structure to store camera pose and focal length. More... | |
class | pcl::TextureMapping< PointInT > |
The texture mapping algorithm. More... | |
struct | pcl::texture_mapping::UvIndex |
Structure that links a uv coordinate to its 3D point and face. More... | |
Namespaces | |
pcl | |
pcl::texture_mapping | |
Typedefs | |
typedef std::vector< Camera, Eigen::aligned_allocator< Camera > > | pcl::texture_mapping::CameraVector |