lvr2
Normal
lvr2::Normal< CoordType > Member List
This is the complete list of members for
lvr2::Normal< CoordType >
, including all inherited members.
average
(const CollectionT &normals)
lvr2::Normal< CoordType >
static
BaseVector
()
lvr2::BaseVector< CoordType >
inline
BaseVector
(const CoordType &x, const CoordType &y, const CoordType &z)
lvr2::BaseVector< CoordType >
inline
BaseVector
(const BaseVector &o)
lvr2::BaseVector< CoordType >
inline
centroid
(const CollectionT &points)
lvr2::BaseVector< CoordType >
static
CoordType
typedef
lvr2::BaseVector< CoordType >
cross
(const BaseVector &other) const
lvr2::BaseVector< CoordType >
distance
(const BaseVector &other) const
lvr2::BaseVector< CoordType >
distance2
(const BaseVector &other) const
lvr2::BaseVector< CoordType >
distanceFrom
(const BaseVector< CoordType > &other) const
lvr2::BaseVector< CoordType >
dot
(const BaseVector &other) const
lvr2::BaseVector< CoordType >
getX
() const
lvr2::Normal< CoordType >
inline
getY
() const
lvr2::Normal< CoordType >
inline
getZ
() const
lvr2::Normal< CoordType >
inline
length
() const
lvr2::BaseVector< CoordType >
length2
() const
lvr2::BaseVector< CoordType >
Normal
()
lvr2::Normal< CoordType >
inline
Normal
(BaseVector< CoordType > base)
lvr2::Normal< CoordType >
explicit
Normal
(CoordType x, CoordType y, CoordType z)
lvr2::Normal< CoordType >
normalize
()
lvr2::BaseVector< CoordType >
inline
normalized
() const
lvr2::BaseVector< CoordType >
operator!=
(const BaseVector &other) const
lvr2::BaseVector< CoordType >
operator*
(const Eigen::Matrix< S, 4, 4 > &mat, const Normal< T > &normal)
lvr2::Normal< CoordType >
friend
BaseVector< CoordType >::operator*
(const CoordType &scale) const
lvr2::BaseVector< CoordType >
BaseVector< CoordType >::operator*
(const BaseVector< CoordType > &other) const
lvr2::BaseVector< CoordType >
operator*=
(const CoordType &scale)
lvr2::BaseVector< CoordType >
operator+
(const T &other) const
lvr2::Normal< CoordType >
BaseVector< CoordType >::operator+
(const BaseVector &other) const
lvr2::BaseVector< CoordType >
operator+=
(const BaseVector< CoordType > &other)
lvr2::BaseVector< CoordType >
operator-
(const T &other) const
lvr2::Normal< CoordType >
operator-
() const
lvr2::Normal< CoordType >
BaseVector< CoordType >::operator-
(const BaseVector &other) const
lvr2::BaseVector< CoordType >
operator-=
(const BaseVector< CoordType > &other)
lvr2::BaseVector< CoordType >
operator/
(const CoordType &scale) const
lvr2::BaseVector< CoordType >
operator/=
(const CoordType &scale)
lvr2::BaseVector< CoordType >
operator=
(const T &other)
lvr2::Normal< CoordType >
operator==
(const BaseVector &other) const
lvr2::BaseVector< CoordType >
operator[]
(const unsigned &index) const
lvr2::BaseVector< CoordType >
operator[]
(const unsigned &index)
lvr2::BaseVector< CoordType >
rotated
(const BaseVector &n, const double &alpha) const
lvr2::BaseVector< CoordType >
squaredDistanceFrom
(const BaseVector< CoordType > &other) const
lvr2::BaseVector< CoordType >
x
lvr2::BaseVector< CoordType >
y
lvr2::BaseVector< CoordType >
z
lvr2::BaseVector< CoordType >
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz
, Alexander Mock
, Lars Kiesow
, Lukas Kalbertodt
, Tristan Igelbrink
, Johan M. von Behren
, Dominik Feldschnieders
, Alexander Löhr
autogenerated on Mon Feb 28 2022 22:46:12