49 const Vector3<double> &p,
50 const Vector3<double> &s1,
51 const Vector3<double> &s2,
58 std::vector<ContactPoint<double>>* contacts);
64 double* dist, Vector3<double>* p1, Vector3<double>* p2);
template bool sphereCapsuleIntersect(const Sphere< double > &s1, const Transform3< double > &tf1, const Capsule< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
template void lineSegmentPointClosestToPoint(const Vector3< double > &p, const Vector3< double > &s1, const Vector3< double > &s2, Vector3< double > &sp)
template class FCL_EXPORT Capsule< double >
template bool sphereCapsuleDistance(const Sphere< double > &s1, const Transform3< double > &tf1, const Capsule< double > &s2, const Transform3< double > &tf2, double *dist, Vector3< double > *p1, Vector3< double > *p2)
template class FCL_EXPORT Sphere< double >