narrowphase/detail/primitive_shape_algorithm/plane.cpp
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35 
39 
40 namespace fcl
41 {
42 
43 namespace detail
44 {
45 
46 //==============================================================================
47 template <>
49 {
50  return 0.0000001;
51 }
52 
53 //==============================================================================
54 template <>
56 {
57  return 0.0001;
58 }
59 
60 //==============================================================================
61 template
62 bool spherePlaneIntersect(const Sphere<double>& s1, const Transform3<double>& tf1,
63  const Plane<double>& s2, const Transform3<double>& tf2,
64  std::vector<ContactPoint<double>>* contacts);
65 
66 //==============================================================================
67 template
69  const Plane<double>& s2, const Transform3<double>& tf2,
70  std::vector<ContactPoint<double>>* contacts);
71 
72 //==============================================================================
73 template
74 bool boxPlaneIntersect(const Box<double>& s1, const Transform3<double>& tf1,
75  const Plane<double>& s2, const Transform3<double>& tf2,
76  std::vector<ContactPoint<double>>* contacts);
77 
78 //==============================================================================
79 template
81  const Plane<double>& s2, const Transform3<double>& tf2);
82 
83 //==============================================================================
84 template
86  const Plane<double>& s2, const Transform3<double>& tf2,
87  std::vector<ContactPoint<double>>* contacts);
88 
89 //==============================================================================
90 template
92  const Plane<double>& s2, const Transform3<double>& tf2);
93 
94 //==============================================================================
95 template
97  const Plane<double>& s2, const Transform3<double>& tf2,
98  std::vector<ContactPoint<double>>* contacts);
99 
100 //==============================================================================
101 template
102 bool conePlaneIntersect(const Cone<double>& s1, const Transform3<double>& tf1,
103  const Plane<double>& s2, const Transform3<double>& tf2,
104  std::vector<ContactPoint<double>>* contacts);
105 
106 //==============================================================================
107 template
108 bool convexPlaneIntersect(const Convex<double>& s1, const Transform3<double>& tf1,
109  const Plane<double>& s2, const Transform3<double>& tf2,
110  Vector3<double>* contact_points, double* penetration_depth, Vector3<double>* normal);
111 
112 //==============================================================================
113 template
114 bool planeTriangleIntersect(const Plane<double>& s1, const Transform3<double>& tf1,
115  const Vector3<double>& P1, const Vector3<double>& P2, const Vector3<double>& P3, const Transform3<double>& tf2,
116  Vector3<double>* contact_points, double* penetration_depth, Vector3<double>* normal);
117 
118 //==============================================================================
119 template
120 bool planeIntersect(const Plane<double>& s1, const Transform3<double>& tf1,
121  const Plane<double>& s2, const Transform3<double>& tf2,
122  std::vector<ContactPoint<double>>* contacts);
123 
124 } // namespace detail
125 } // namespace fcl
template bool convexPlaneIntersect(const Convex< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, Vector3< double > *contact_points, double *penetration_depth, Vector3< double > *normal)
template bool capsulePlaneIntersect(const Capsule< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2)
Main namespace.
Minimal contact information returned by collision.
Definition: contact_point.h:48
Eigen::Transform< S, 3, Eigen::Isometry > Transform3
Definition: types.h:91
Center at zero point ellipsoid.
Definition: ellipsoid.h:51
template bool planeTriangleIntersect(const Plane< double > &s1, const Transform3< double > &tf1, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, const Transform3< double > &tf2, Vector3< double > *contact_points, double *penetration_depth, Vector3< double > *normal)
Eigen::Matrix< S, 3, 1 > Vector3
Definition: types.h:70
template bool spherePlaneIntersect(const Sphere< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
template bool planeIntersect(const Plane< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
template bool boxPlaneIntersect(const Box< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
template bool conePlaneIntersect(const Cone< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
Center at zero point capsule.
Definition: capsule.h:51
template bool ellipsoidPlaneIntersect(const Ellipsoid< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
Center at zero point, axis aligned box.
Definition: box.h:51
A convex polytope.
Definition: convex.h:84
Infinite plane.
Center at zero cylinder.
Definition: cylinder.h:51
Center at zero cone.
Definition: cone.h:51
Center at zero point sphere.
Definition: sphere.h:51
template bool cylinderPlaneIntersect(const Cylinder< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2)


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autogenerated on Thu Mar 23 2023 03:00:18