narrowphase/detail/primitive_shape_algorithm/halfspace.cpp
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35 
39 
40 namespace fcl
41 {
42 
43 namespace detail
44 {
45 
46 //==============================================================================
47 template <>
49 {
50  return 0.0001f;
51 }
52 
53 //==============================================================================
54 template <>
56 {
57  return 0.0000001;
58 }
59 
60 //==============================================================================
61 template
63  const Sphere<double>& s1, const Transform3<double>& tf1,
64  const Halfspace<double>& s2, const Transform3<double>& tf2,
65  std::vector<ContactPoint<double>>* contacts);
66 
67 //==============================================================================
68 template
70  const Ellipsoid<double>& s1, const Transform3<double>& tf1,
71  const Halfspace<double>& s2, const Transform3<double>& tf2,
72  std::vector<ContactPoint<double>>* contacts);
73 
74 //==============================================================================
75 template
77  const Box<double>& s1, const Transform3<double>& tf1,
78  const Halfspace<double>& s2, const Transform3<double>& tf2);
79 
80 //==============================================================================
81 template
83  const Box<double>& s1, const Transform3<double>& tf1,
84  const Halfspace<double>& s2, const Transform3<double>& tf2,
85  std::vector<ContactPoint<double>>* contacts);
86 
87 //==============================================================================
88 template
90  const Capsule<double>& s1, const Transform3<double>& tf1,
91  const Halfspace<double>& s2, const Transform3<double>& tf2,
92  std::vector<ContactPoint<double>>* contacts);
93 
94 //==============================================================================
95 template
97  const Cylinder<double>& s1, const Transform3<double>& tf1,
98  const Halfspace<double>& s2, const Transform3<double>& tf2,
99  std::vector<ContactPoint<double>>* contacts);
100 
101 //==============================================================================
102 template
104  const Cone<double>& s1, const Transform3<double>& tf1,
105  const Halfspace<double>& s2, const Transform3<double>& tf2,
106  std::vector<ContactPoint<double>>* contacts);
107 
108 //==============================================================================
109 template
111  const Convex<double>& s1, const Transform3<double>& tf1,
112  const Halfspace<double>& s2, const Transform3<double>& tf2,
113  Vector3<double>* contact_points, double* penetration_depth, Vector3<double>* normal);
114 
115 //==============================================================================
116 template
117 bool convexHalfspaceIntersect(const Convex<double>& convex_C,
118  const Transform3<double>& X_FC,
119  const Halfspace<double>& half_space_H,
120  const Transform3<double>& X_FH,
121  std::vector<ContactPoint<double>>* contacts);
122 
123 //==============================================================================
124 template
126  const Halfspace<double>& s1, const Transform3<double>& tf1,
127  const Vector3<double>& P1, const Vector3<double>& P2, const Vector3<double>& P3, const Transform3<double>& tf2,
128  Vector3<double>* contact_points, double* penetration_depth, Vector3<double>* normal);
129 
130 //==============================================================================
131 template
133  const Plane<double>& s1, const Transform3<double>& tf1,
134  const Halfspace<double>& s2, const Transform3<double>& tf2,
135  Plane<double>& pl,
137  double& penetration_depth,
138  int& ret);
139 
140 //==============================================================================
141 template
143  const Halfspace<double>& s1, const Transform3<double>& tf1,
144  const Plane<double>& s2, const Transform3<double>& tf2,
146  double& penetration_depth,
147  int& ret);
148 
149 //==============================================================================
150 template
151 bool halfspaceIntersect(
152  const Halfspace<double>& s1, const Transform3<double>& tf1,
153  const Halfspace<double>& s2, const Transform3<double>& tf2,
156  double& penetration_depth,
157  int& ret);
158 
159 } // namespace detail
160 } // namespace fcl
template bool cylinderHalfspaceIntersect(const Cylinder< double > &s1, const Transform3< double > &tf1, const Halfspace< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
Half Space: this is equivalent to the Planed in ODE. The separation plane is defined as n * x = d...
Main namespace.
template bool halfspaceTriangleIntersect(const Halfspace< double > &s1, const Transform3< double > &tf1, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, const Transform3< double > &tf2, Vector3< double > *contact_points, double *penetration_depth, Vector3< double > *normal)
Minimal contact information returned by collision.
Definition: contact_point.h:48
template bool sphereHalfspaceIntersect(const Sphere< double > &s1, const Transform3< double > &tf1, const Halfspace< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
Eigen::Transform< S, 3, Eigen::Isometry > Transform3
Definition: types.h:91
template bool planeHalfspaceIntersect(const Plane< double > &s1, const Transform3< double > &tf1, const Halfspace< double > &s2, const Transform3< double > &tf2, Plane< double > &pl, Vector3< double > &p, Vector3< double > &d, double &penetration_depth, int &ret)
template bool capsuleHalfspaceIntersect(const Capsule< double > &s1, const Transform3< double > &tf1, const Halfspace< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
Center at zero point ellipsoid.
Definition: ellipsoid.h:51
Eigen::Matrix< S, 3, 1 > Vector3
Definition: types.h:70
template bool coneHalfspaceIntersect(const Cone< double > &s1, const Transform3< double > &tf1, const Halfspace< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
template bool convexHalfspaceIntersect(const Convex< double > &s1, const Transform3< double > &tf1, const Halfspace< double > &s2, const Transform3< double > &tf2, Vector3< double > *contact_points, double *penetration_depth, Vector3< double > *normal)
Center at zero point capsule.
Definition: capsule.h:51
Center at zero point, axis aligned box.
Definition: box.h:51
template bool halfspaceIntersect(const Halfspace< double > &s1, const Transform3< double > &tf1, const Halfspace< double > &s2, const Transform3< double > &tf2, Vector3< double > &p, Vector3< double > &d, Halfspace< double > &s, double &penetration_depth, int &ret)
template bool halfspacePlaneIntersect(const Halfspace< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, Plane< double > &pl, Vector3< double > &p, Vector3< double > &d, double &penetration_depth, int &ret)
template bool boxHalfspaceIntersect(const Box< double > &s1, const Transform3< double > &tf1, const Halfspace< double > &s2, const Transform3< double > &tf2)
A convex polytope.
Definition: convex.h:84
Infinite plane.
Center at zero cylinder.
Definition: cylinder.h:51
Center at zero cone.
Definition: cone.h:51
Center at zero point sphere.
Definition: sphere.h:51
template bool ellipsoidHalfspaceIntersect(const Ellipsoid< double > &s1, const Transform3< double > &tf1, const Halfspace< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)


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autogenerated on Thu Mar 23 2023 03:00:18