Commands

Quick introduction

Commands are allowing to expand the entities. It has no real interest in C++, and is mostly targeted to scripting languages used to manipulate the control graph. dynamic-graph-python provides a mecanism which is automatically binding command to python. The main interest for a programmer is that there is no additional lines to add. It is realized through CMake rules provided by the submodule jrl-cmakemodules.

Extending entities

Setters and getters

To modify a quantity with a special method of your class, it is recommanded to use Setter.

For instance to specify the size of the state in one entity and calls the method setStateSize it is possible to write:

docstring = "\n"
" Set size of state vector\n"
"\n";
addCommand("resize", new command::Setter<Device, unsigned int>(
*this, &Device::setStateSize, docstring));

Getting the information of the member of the class can be realized with the following snippet:

addCommand("getTimeStep",
*this, &this->timestep_,
command::docDirectGetter("Time step", "double")));

Implementing a command

Templates are provided to create commands returning no value, but with up to 4 arguments.

In order to call the following method:

void four_args(const int &, const int &, const int &, const int &) {
test_four_args_ = true;
}

It is sufficient to add in the constructor:

addCommand("4_args",
*this, &CustomEntity::four_args,
docCommandVoid4("four args", "int", "int", "int", "int")));

The arguments are limited to the types provided by the class Value.

Commands returning a value

The templates with the prefix makeCommandReturnType are allowing to return a type.

For instance to add a command returning a type with two arguments:

std::string two_args_ret(const int &, const int &)
{ test_two_args_ = true; return std::string("return");}

In the constructor, the following snippet shows to create the command:

addCommand("2_args_r",
*this, &CustomEntity::two_args_ret,
docCommandVoid2("two args", "int","int")));

Calling a generic command

Of course calling in C++ a command amounts to call directly the method. However in the context of writing a wrapper for another language, one may wants to find a command and build the call.

All the commands of an entity are store in a map. The strings storing the commands name are the map keys.

Therefore calling the previous command can be done with the following snippet:

std::map<const std::string, Command *> aCommandMap =
this->getNewStyleCommandMap();
std::string cmd_name = "4_args";
std::map<const std::string, Command *>::iterator it_map;
it_map = aCommandMap.find(cmd_name);
if (it_map == aCommandMap.end())
int first_arg = 1;
Value aValue(first_arg);
std::vector<Value> values;
for (unsigned int i = 0; i < 4; i++)
values.push_back(aValue);
it_map->second->setParameterValues(values);
it_map->second->execute();
it_map->second->owner();
it_map->second->getDocstring();

when returning a value the line with the call to execute is :

Value aValue =it_map->second->execute();


dynamic-graph
Author(s): Nicolas Mansard, Olivier Stasse
autogenerated on Sun Jun 25 2023 02:06:03