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void | collision_detection::cleanCollisionGeometryCache () |
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bool | collision_detection::collisionCallback (fcl::CollisionObject *o1, fcl::CollisionObject *o2, void *data) |
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FCLGeometryConstPtr | collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, const robot_model::LinkModel *link, int shape_index) |
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FCLGeometryConstPtr | collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, const robot_state::AttachedBody *ab, int shape_index) |
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FCLGeometryConstPtr | collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, const World::Object *obj) |
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FCLGeometryConstPtr | collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, double scale, double padding, const robot_model::LinkModel *link, int shape_index) |
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FCLGeometryConstPtr | collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, double scale, double padding, const robot_state::AttachedBody *ab, int shape_index) |
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FCLGeometryConstPtr | collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, double scale, double padding, const World::Object *obj) |
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bool | collision_detection::distanceCallback (fcl::CollisionObject *o1, fcl::CollisionObject *o2, void *data, double &min_dist) |
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void | collision_detection::fcl2contact (const fcl::Contact &fc, Contact &c) |
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void | collision_detection::fcl2costsource (const fcl::CostSource &fcs, CostSource &cs) |
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| collision_detection::MOVEIT_STRUCT_FORWARD (CollisionGeometryData) |
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| collision_detection::MOVEIT_STRUCT_FORWARD (FCLGeometry) |
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void | collision_detection::transform2fcl (const Eigen::Affine3d &b, fcl::Transform3f &f) |
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fcl::Transform3f | collision_detection::transform2fcl (const Eigen::Affine3d &b) |
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