Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 Cbodies::BodyA body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed
 Cbodies::BoxDefinition of a box
 Cbodies::ConvexMeshDefinition of a convex mesh. Convex hull is computed for a given shape::Mesh
 Cbodies::CylinderDefinition of a cylinder
 Cbodies::SphereDefinition of a sphere
 Cbodies::BodyVectorA vector of Body objects
 Cbodies::BoundingCylinderDefinition of a cylinder
 Cbodies::BoundingSphereDefinition of a sphere that bounds another object
 Cshapes::ShapeA basic definition of a shape. Shapes are considered centered at origin
 Cshapes::BoxDefinition of a box Aligned with the XYZ axes
 Cshapes::ConeDefinition of a cone Tip is on positive z axis. Center of base is on negative z axis. Origin is halway between tip and center of base
 Cshapes::CylinderDefinition of a cylinder Length is along z axis. Origin is at center of mass
 Cshapes::MeshDefinition of a triangle mesh By convention the "center" of the shape is at the origin. For a mesh this implies that the AABB of the mesh is centered at the origin. Some methods may not work with arbitrary meshes whose AABB is not centered at the origin
 Cshapes::OcTreeRepresentation of an octomap::OcTree as a Shape
 Cshapes::PlaneDefinition of a plane with equation ax + by + cz + d = 0
 Cshapes::SphereDefinition of a sphere
 Cgeometric_shapes::SolidPrimitiveDimCount< int >The number of dimensions of a particular shape
 Cgeometric_shapes::SolidPrimitiveDimCount< shape_msgs::SolidPrimitive::BOX >
 Cgeometric_shapes::SolidPrimitiveDimCount< shape_msgs::SolidPrimitive::CONE >
 Cgeometric_shapes::SolidPrimitiveDimCount< shape_msgs::SolidPrimitive::CYLINDER >
 Cgeometric_shapes::SolidPrimitiveDimCount< shape_msgs::SolidPrimitive::SPHERE >

Author(s): Ioan Sucan , Gil Jones
autogenerated on Fri Jun 7 2019 21:59:29