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collision_plugin_loader
include
moveit
collision_plugin_loader
collision_plugin_loader.h
Go to the documentation of this file.
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/*********************************************************************
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2014 Fetch Robotics Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Fetch Robotics nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*********************************************************************/
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#pragma once
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#include <
ros/ros.h
>
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#include <
moveit/collision_detection/collision_plugin_cache.h
>
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namespace
collision_detection
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{
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class
CollisionPluginLoader :
public
CollisionPluginCache
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{
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public
:
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void
setupScene
(
ros::NodeHandle
& nh,
const
planning_scene::PlanningScenePtr& scene);
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};
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}
// namespace collision_detection
ros.h
collision_plugin_cache.h
collision_detection::CollisionPluginLoader::setupScene
void setupScene(ros::NodeHandle &nh, const planning_scene::PlanningScenePtr &scene)
Fetch plugin name from parameter server and activate the plugin for the given scene.
Definition:
collision_plugin_loader.cpp:40
ros::NodeHandle
collision_detection
planning
Author(s): Ioan Sucan
, Sachin Chitta
autogenerated on Sat Jan 18 2025 03:36:46