lvr2::LargeScaleReconstruction< BaseVecT > Member List

This is the complete list of members for lvr2::LargeScaleReconstruction< BaseVecT >, including all inherited members.

addTSDFChunkManager(int x, int y, int z, shared_ptr< lvr2::PointsetGrid< BaseVector< float >, lvr2::FastBox< BaseVector< float >>>> ps_grid, shared_ptr< ChunkHashGrid > cm, std::string layerName)lvr2::LargeScaleReconstruction< BaseVecT >private
getPartialReconstruct(BoundingBox< BaseVecT > newChunksBB, std::shared_ptr< ChunkHashGrid > chunkHashGrid, float voxelSize)lvr2::LargeScaleReconstruction< BaseVecT >
LargeScaleReconstruction()lvr2::LargeScaleReconstruction< BaseVecT >
LargeScaleReconstruction(vector< float > voxelSizes, float bgVoxelSize, float scale, uint nodeSize, int partMethod, int ki, int kd, int kn, bool useRansac, std::vector< float > flipPoint, bool extrude, int removeDanglingArtifacts, int cleanContours, int fillHoles, bool optimizePlanes, float getNormalThreshold, int planeIterations, int minPlaneSize, int smallRegionThreshold, bool retesselate, float lineFusionThreshold, bool bigMesh, bool debugChunks, bool useGPU)lvr2::LargeScaleReconstruction< BaseVecT >
LargeScaleReconstruction(LSROptions options)lvr2::LargeScaleReconstruction< BaseVecT >
m_bgVoxelSizelvr2::LargeScaleReconstruction< BaseVecT >private
m_bigMeshlvr2::LargeScaleReconstruction< BaseVecT >private
m_chunkSizelvr2::LargeScaleReconstruction< BaseVecT >private
m_cleanContourslvr2::LargeScaleReconstruction< BaseVecT >private
m_debugChunkslvr2::LargeScaleReconstruction< BaseVecT >private
m_extrudelvr2::LargeScaleReconstruction< BaseVecT >private
m_filePathlvr2::LargeScaleReconstruction< BaseVecT >private
m_fillHoleslvr2::LargeScaleReconstruction< BaseVecT >private
m_flipPointlvr2::LargeScaleReconstruction< BaseVecT >private
m_kdlvr2::LargeScaleReconstruction< BaseVecT >private
m_kilvr2::LargeScaleReconstruction< BaseVecT >private
m_knlvr2::LargeScaleReconstruction< BaseVecT >private
m_lineFusionThresholdlvr2::LargeScaleReconstruction< BaseVecT >private
m_minPlaneSizelvr2::LargeScaleReconstruction< BaseVecT >private
m_nodeSizelvr2::LargeScaleReconstruction< BaseVecT >private
m_optimizePlaneslvr2::LargeScaleReconstruction< BaseVecT >private
m_partMethodlvr2::LargeScaleReconstruction< BaseVecT >private
m_planeIterationslvr2::LargeScaleReconstruction< BaseVecT >private
m_planeNormalThresholdlvr2::LargeScaleReconstruction< BaseVecT >private
m_removeDanglingArtifactslvr2::LargeScaleReconstruction< BaseVecT >private
m_retesselatelvr2::LargeScaleReconstruction< BaseVecT >private
m_scalelvr2::LargeScaleReconstruction< BaseVecT >private
m_smallRegionThresholdlvr2::LargeScaleReconstruction< BaseVecT >private
m_useGPUlvr2::LargeScaleReconstruction< BaseVecT >private
m_useRansaclvr2::LargeScaleReconstruction< BaseVecT >private
m_voxelSizeslvr2::LargeScaleReconstruction< BaseVecT >private
mpiAndReconstruct(ScanProjectEditMarkPtr project)lvr2::LargeScaleReconstruction< BaseVecT >
mpiChunkAndReconstruct(ScanProjectEditMarkPtr project, BoundingBox< BaseVecT > &newChunksBB, std::shared_ptr< ChunkHashGrid > chunkManager)lvr2::LargeScaleReconstruction< BaseVecT >


lvr2
Author(s): Thomas Wiemann , Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:27