lvr2::BaseMesh< BaseVecT > Member List

This is the complete list of members for lvr2::BaseMesh< BaseVecT >, including all inherited members.

addFace(VertexHandle v1, VertexHandle v2, VertexHandle v3)=0lvr2::BaseMesh< BaseVecT >pure virtual
addVertex(BaseVecT pos)=0lvr2::BaseMesh< BaseVecT >pure virtual
calcFaceArea(FaceHandle handle) constlvr2::BaseMesh< BaseVecT >
calcFaceCentroid(FaceHandle handle) constlvr2::BaseMesh< BaseVecT >
collapseEdge(EdgeHandle edgeH)=0lvr2::BaseMesh< BaseVecT >pure virtual
containsEdge(EdgeHandle vH) const =0lvr2::BaseMesh< BaseVecT >pure virtual
containsFace(FaceHandle vH) const =0lvr2::BaseMesh< BaseVecT >pure virtual
containsVertex(VertexHandle vH) const =0lvr2::BaseMesh< BaseVecT >pure virtual
edges() constlvr2::BaseMesh< BaseVecT >virtual
edgesBegin() const =0lvr2::BaseMesh< BaseVecT >pure virtual
edgesEnd() const =0lvr2::BaseMesh< BaseVecT >pure virtual
faces() constlvr2::BaseMesh< BaseVecT >virtual
facesBegin() const =0lvr2::BaseMesh< BaseVecT >pure virtual
facesEnd() const =0lvr2::BaseMesh< BaseVecT >pure virtual
flipEdge(EdgeHandle edgeH)=0lvr2::BaseMesh< BaseVecT >pure virtual
getEdgeBetween(VertexHandle aH, VertexHandle bH) constlvr2::BaseMesh< BaseVecT >virtual
getEdgesOfFace(FaceHandle handle) const =0lvr2::BaseMesh< BaseVecT >pure virtual
getEdgesOfVertex(VertexHandle handle, std::vector< EdgeHandle > &edgesOut) const =0lvr2::BaseMesh< BaseVecT >pure virtual
getEdgesOfVertex(VertexHandle handle) constlvr2::BaseMesh< BaseVecT >virtual
getFaceBetween(VertexHandle aH, VertexHandle bH, VertexHandle cH) constlvr2::BaseMesh< BaseVecT >virtual
getFacesOfEdge(EdgeHandle edgeH) const =0lvr2::BaseMesh< BaseVecT >pure virtual
getFacesOfVertex(VertexHandle handle, std::vector< FaceHandle > &facesOut) const =0lvr2::BaseMesh< BaseVecT >pure virtual
getFacesOfVertex(VertexHandle handle) constlvr2::BaseMesh< BaseVecT >virtual
getNeighboursOfFace(FaceHandle handle, std::vector< FaceHandle > &facesOut) const =0lvr2::BaseMesh< BaseVecT >pure virtual
getNeighboursOfFace(FaceHandle handle) constlvr2::BaseMesh< BaseVecT >virtual
getNeighboursOfVertex(VertexHandle handle, std::vector< VertexHandle > &verticesOut) const =0lvr2::BaseMesh< BaseVecT >pure virtual
getNeighboursOfVertex(VertexHandle handle) constlvr2::BaseMesh< BaseVecT >virtual
getOppositeEdge(FaceHandle faceH, VertexHandle vertexH) const =0lvr2::BaseMesh< BaseVecT >pure virtual
getOppositeFace(FaceHandle faceH, VertexHandle vertexH) const =0lvr2::BaseMesh< BaseVecT >pure virtual
getOppositeVertex(FaceHandle faceH, EdgeHandle edgeH) const =0lvr2::BaseMesh< BaseVecT >pure virtual
getVertexBetween(EdgeHandle aH, EdgeHandle bH) constlvr2::BaseMesh< BaseVecT >virtual
getVertexPosition(VertexHandle handle) const =0lvr2::BaseMesh< BaseVecT >pure virtual
getVertexPosition(VertexHandle handle)=0lvr2::BaseMesh< BaseVecT >pure virtual
getVertexPositionsOfFace(FaceHandle handle) constlvr2::BaseMesh< BaseVecT >virtual
getVerticesOfEdge(EdgeHandle edgeH) const =0lvr2::BaseMesh< BaseVecT >pure virtual
getVerticesOfFace(FaceHandle handle) const =0lvr2::BaseMesh< BaseVecT >pure virtual
isBorderEdge(EdgeHandle handle) const =0lvr2::BaseMesh< BaseVecT >pure virtual
isCollapsable(EdgeHandle handle) constlvr2::BaseMesh< BaseVecT >virtual
isFaceInsertionValid(VertexHandle v1, VertexHandle v2, VertexHandle v3) constlvr2::BaseMesh< BaseVecT >virtual
isFlippable(EdgeHandle handle) constlvr2::BaseMesh< BaseVecT >virtual
nextEdgeIndex() const =0lvr2::BaseMesh< BaseVecT >pure virtual
nextFaceIndex() const =0lvr2::BaseMesh< BaseVecT >pure virtual
nextVertexIndex() const =0lvr2::BaseMesh< BaseVecT >pure virtual
numAdjacentFaces(EdgeHandle handle) constlvr2::BaseMesh< BaseVecT >virtual
numEdges() const =0lvr2::BaseMesh< BaseVecT >pure virtual
numFaces() const =0lvr2::BaseMesh< BaseVecT >pure virtual
numVertices() const =0lvr2::BaseMesh< BaseVecT >pure virtual
removeFace(FaceHandle handle)=0lvr2::BaseMesh< BaseVecT >pure virtual
vertices() constlvr2::BaseMesh< BaseVecT >virtual
verticesBegin() const =0lvr2::BaseMesh< BaseVecT >pure virtual
verticesEnd() const =0lvr2::BaseMesh< BaseVecT >pure virtual
~BaseMesh()lvr2::BaseMesh< BaseVecT >inlinevirtual


lvr2
Author(s): Thomas Wiemann , Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:27