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CoordinateTransform.hpp File Reference
#include "lvr2/io/PointBuffer.hpp"
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Classes

struct  lvr2::CoordinateTransform< T >
 Stores information to transform a 3D point into a different coordinate system. It is assumed, that the coordinate called x is refered to as coordinate 0, y is 1 and z is 2. More...
 

Namespaces

 lvr2
 

Enumerations

enum  lvr2::COORD_SYSTEM { lvr2::SLAM6D, lvr2::OPENGL_METERS, lvr2::OPENGL_MM }
 

Functions

void lvr2::convert (COORD_SYSTEM from, COORD_SYSTEM to, float *point)
 
void lvr2::convert (COORD_SYSTEM from, COORD_SYSTEM to, PointBufferPtr &buffer)
 


lvr2
Author(s): Thomas Wiemann , Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:25