#include <vector>#include <memory>#include "lvr2/geometry/BoundingBox.hpp"#include "lvr2/geometry/Normal.hpp"#include "lvr2/geometry/BVH.tcc"

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Classes | |
| struct | lvr2::BVHTree< BaseVecT >::AABB |
| struct | lvr2::BVHTree< BaseVecT >::BVHInner |
| struct | lvr2::BVHTree< BaseVecT >::BVHLeaf |
| struct | lvr2::BVHTree< BaseVecT >::BVHNode |
| class | lvr2::BVHTree< BaseVecT > |
| Implementation of an Bounding Volume Hierarchy Tree used for ray casting. More... | |
| struct | lvr2::BVHTree< BaseVecT >::Triangle |
Namespaces | |
| lvr2 | |