| assetManager | dai::Node | protected |
| Base | dai::NodeCRTP< Node, ImageManip, ImageManipProperties > | private |
| clone() const override | dai::NodeCRTP< Node, ImageManip, ImageManipProperties > | inline |
| dai::Node::clone() const =0 | dai::Node | pure virtual |
| Derived | dai::NodeCRTP< Node, ImageManip, ImageManipProperties > | private |
| getAssetManager() const | dai::Node | |
| getAssetManager() | dai::Node | |
| getInputRefs() | dai::Node | |
| getInputRefs() const | dai::Node | |
| getInputs() | dai::Node | |
| getName() const override | dai::NodeCRTP< Node, ImageManip, ImageManipProperties > | inline |
| dai::Node::getName() const =0 | dai::Node | pure virtual |
| getOutputRefs() | dai::Node | |
| getOutputRefs() const | dai::Node | |
| getOutputs() | dai::Node | |
| getParentPipeline() | dai::Node | |
| getParentPipeline() const | dai::Node | |
| getProperties() | dai::node::ImageManip | protectedvirtual |
| getRequiredOpenVINOVersion() | dai::Node | protectedvirtual |
| getWaitForConfigInput() const | dai::node::ImageManip | |
| id | dai::Node | |
| Id typedef | dai::Node | |
| ImageManip(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId) | dai::node::ImageManip | |
| ImageManip(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId, std::unique_ptr< Properties > props) | dai::node::ImageManip | |
| initialConfig | dai::node::ImageManip | |
| inputConfig | dai::node::ImageManip | |
| inputImage | dai::node::ImageManip | |
| inputMapRefs | dai::Node | protected |
| inputRefs | dai::Node | protected |
| NAME | dai::node::ImageManip | static |
| Node(const std::shared_ptr< PipelineImpl > &p, Id nodeId, std::unique_ptr< Properties > props) | dai::Node | |
| NodeCRTP(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId, std::unique_ptr< Properties > props) | dai::NodeCRTP< Node, ImageManip, ImageManipProperties > | inlineprivate |
| NodeCRTP(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId) | dai::NodeCRTP< Node, ImageManip, ImageManipProperties > | inlineprivate |
| out | dai::node::ImageManip | |
| outputMapRefs | dai::Node | protected |
| outputRefs | dai::Node | protected |
| parent | dai::Node | protected |
| Properties typedef | dai::NodeCRTP< Node, ImageManip, ImageManipProperties > | |
| properties | dai::NodeCRTP< Node, ImageManip, ImageManipProperties > | |
| propertiesHolder | dai::Node | protected |
| rawConfig | dai::node::ImageManip | private |
| setCenterCrop(float ratio, float whRatio=1.0f) | dai::node::ImageManip | |
| setCropRect(float xmin, float ymin, float xmax, float ymax) | dai::node::ImageManip | |
| setFrameType(ImgFrame::Type name) | dai::node::ImageManip | |
| setHorizontalFlip(bool flip) | dai::node::ImageManip | |
| setInputMapRefs(std::initializer_list< InputMap * > l) | dai::Node | protected |
| setInputMapRefs(InputMap *inMapRef) | dai::Node | protected |
| setInputRefs(std::initializer_list< Input * > l) | dai::Node | protected |
| setInputRefs(Input *inRef) | dai::Node | protected |
| setKeepAspectRatio(bool keep) | dai::node::ImageManip | |
| setMaxOutputFrameSize(int maxFrameSize) | dai::node::ImageManip | |
| setNumFramesPool(int numFramesPool) | dai::node::ImageManip | |
| setOutputMapRefs(std::initializer_list< OutputMap * > l) | dai::Node | protected |
| setOutputMapRefs(OutputMap *outMapRef) | dai::Node | protected |
| setOutputRefs(std::initializer_list< Output * > l) | dai::Node | protected |
| setOutputRefs(Output *outRef) | dai::Node | protected |
| setResize(int w, int h) | dai::node::ImageManip | |
| setResizeThumbnail(int w, int h, int bgRed=0, int bgGreen=0, int bgBlue=0) | dai::node::ImageManip | |
| setWaitForConfigInput(bool wait) | dai::node::ImageManip | |
| setWarpMesh(const float *meshData, int numMeshPoints, int width, int height) | dai::node::ImageManip | private |
| setWarpMesh(const std::vector< Point2f > &meshData, int width, int height) | dai::node::ImageManip | |
| setWarpMesh(const std::vector< std::pair< float, float >> &meshData, int width, int height) | dai::node::ImageManip | |
| ~Node()=default | dai::Node | virtual |