This is the complete list of members for fcl::detail::GJKSolver_indep< S_ >, including all inherited members.
cached_guess | fcl::detail::GJKSolver_indep< S_ > | mutable |
enable_cached_guess | fcl::detail::GJKSolver_indep< S_ > | mutable |
enableCachedGuess(bool if_enable) const | fcl::detail::GJKSolver_indep< S_ > | |
epa_max_face_num | fcl::detail::GJKSolver_indep< S_ > | |
epa_max_iterations | fcl::detail::GJKSolver_indep< S_ > | |
epa_max_vertex_num | fcl::detail::GJKSolver_indep< S_ > | |
epa_tolerance | fcl::detail::GJKSolver_indep< S_ > | |
getCachedGuess() const | fcl::detail::GJKSolver_indep< S_ > | |
gjk_max_iterations | fcl::detail::GJKSolver_indep< S_ > | |
gjk_tolerance | fcl::detail::GJKSolver_indep< S_ > | |
GJKSolver_indep() | fcl::detail::GJKSolver_indep< S_ > | |
operator<<(std::ostream &out, const GJKSolver_indep &solver) | fcl::detail::GJKSolver_indep< S_ > | friend |
S typedef | fcl::detail::GJKSolver_indep< S_ > | |
setCachedGuess(const Vector3< S > &guess) const | fcl::detail::GJKSolver_indep< S_ > | |
shapeDistance(const Shape1 &s1, const Transform3< S > &tf1, const Shape2 &s2, const Transform3< S > &tf2, S *distance=nullptr, Vector3< S > *p1=nullptr, Vector3< S > *p2=nullptr) const | fcl::detail::GJKSolver_indep< S_ > | |
shapeIntersect(const Shape1 &s1, const Transform3< S > &tf1, const Shape2 &s2, const Transform3< S > &tf2, Vector3< S > *contact_points, S *penetration_depth, Vector3< S > *normal) const | fcl::detail::GJKSolver_indep< S_ > | |
shapeIntersect(const Shape1 &s1, const Transform3< S > &tf1, const Shape2 &s2, const Transform3< S > &tf2, std::vector< ContactPoint< S >> *contacts=nullptr) const | fcl::detail::GJKSolver_indep< S_ > | |
shapeIntersect(const Shape1 &s1, const Transform3< S > &tf1, const Shape2 &s2, const Transform3< S > &tf2, Vector3< S > *contact_points, S *penetration_depth, Vector3< S > *normal) const | fcl::detail::GJKSolver_indep< S_ > | |
shapeSignedDistance(const Shape1 &s1, const Transform3< S > &tf1, const Shape2 &s2, const Transform3< S > &tf2, S *distance=nullptr, Vector3< S > *p1=nullptr, Vector3< S > *p2=nullptr) const | fcl::detail::GJKSolver_indep< S_ > | |
shapeTriangleDistance(const Shape &s, const Transform3< S > &tf, const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, S *distance=nullptr, Vector3< S > *p1=nullptr, Vector3< S > *p2=nullptr) const | fcl::detail::GJKSolver_indep< S_ > | |
shapeTriangleDistance(const Shape &s, const Transform3< S > &tf1, const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, const Transform3< S > &tf2, S *distance=nullptr, Vector3< S > *p1=nullptr, Vector3< S > *p2=nullptr) const | fcl::detail::GJKSolver_indep< S_ > | |
shapeTriangleIntersect(const Shape &s, const Transform3< S > &tf, const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, Vector3< S > *contact_points=nullptr, S *penetration_depth=nullptr, Vector3< S > *normal=nullptr) const | fcl::detail::GJKSolver_indep< S_ > | |
shapeTriangleIntersect(const Shape &s, const Transform3< S > &tf1, const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, const Transform3< S > &tf2, Vector3< S > *contact_points=nullptr, S *penetration_depth=nullptr, Vector3< S > *normal=nullptr) const | fcl::detail::GJKSolver_indep< S_ > |