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template void | fcl::axisFromEigen (const Matrix3d &eigenV, const Vector3d &eigenS, Matrix3d &axis) |
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template void | fcl::axisFromEigen (const Matrix3d &eigenV, const Vector3d &eigenS, Transform3d &tf) |
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template void | fcl::circumCircleComputation (const Vector3d &a, const Vector3d &b, const Vector3d &c, Vector3d ¢er, double &radius) |
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template void | fcl::eigen (const Matrix3d &m, Vector3d &dout, Matrix3d &vout) |
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template void | fcl::eigen_old (const Matrix3d &m, Vector3d &dout, Matrix3d &vout) |
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template Matrix3d | fcl::generateCoordinateSystem (const Vector3d &x_axis) |
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template void | fcl::getCovariance (const Vector3d *const ps, const Vector3d *const ps2, Triangle *ts, unsigned int *indices, int n, Matrix3d &M) |
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template void | fcl::getExtentAndCenter (const Vector3d *const ps, const Vector3d *const ps2, Triangle *ts, unsigned int *indices, int n, const Matrix3d &axis, Vector3d ¢er, Vector3d &extent) |
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template void | fcl::detail::getExtentAndCenter_mesh (const Vector3d *const ps, const Vector3d *const ps2, Triangle *ts, unsigned int *indices, int n, const Matrix3d &axis, Vector3d ¢er, Vector3d &extent) |
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template void | fcl::detail::getExtentAndCenter_pointcloud (const Vector3d *const ps, const Vector3d *const ps2, unsigned int *indices, int n, const Matrix3d &axis, Vector3d ¢er, Vector3d &extent) |
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template void | fcl::getRadiusAndOriginAndRectangleSize (const Vector3d *const ps, const Vector3d *const ps2, Triangle *ts, unsigned int *indices, int n, const Matrix3d &axis, Vector3d &origin, double l[2], double &r) |
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template void | fcl::getRadiusAndOriginAndRectangleSize (const Vector3d *const ps, const Vector3d *const ps2, Triangle *ts, unsigned int *indices, int n, Transform3d &tf, double l[2], double &r) |
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template void | fcl::hat (Matrix3d &mat, const Vector3d &vec) |
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template double | fcl::maximumDistance (const Vector3d *const ps, const Vector3d *const ps2, Triangle *ts, unsigned int *indices, int n, const Vector3d &query) |
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template double | fcl::detail::maximumDistance_mesh (const Vector3d *const ps, const Vector3d *const ps2, Triangle *ts, unsigned int *indices, int n, const Vector3d &query) |
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template double | fcl::detail::maximumDistance_pointcloud (const Vector3d *const ps, const Vector3d *const ps2, unsigned int *indices, int n, const Vector3d &query) |
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template void | fcl::normalize (Vector3d &v, bool *signal) |
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