Namespaces | Functions
continuous_collision.h File Reference
#include <iostream>
#include "fcl/narrowphase/collision_object.h"
#include "fcl/narrowphase/continuous_collision_object.h"
#include "fcl/narrowphase/detail/gjk_solver_indep.h"
#include "fcl/narrowphase/detail/gjk_solver_libccd.h"
#include "fcl/narrowphase/detail/conservative_advancement_func_matrix.h"
#include "fcl/narrowphase/detail/traversal/collision/mesh_continuous_collision_traversal_node.h"
#include "fcl/narrowphase/continuous_collision-inl.h"
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Namespaces

 fcl
 Main namespace.
 

Functions

template<typename S >
FCL_EXPORT S fcl::collide (const ContinuousCollisionObject< S > *o1, const ContinuousCollisionObject< S > *o2, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result)
 
template<typename S >
FCL_EXPORT S fcl::continuousCollide (const CollisionGeometry< S > *o1, const MotionBase< S > *motion1, const CollisionGeometry< S > *o2, const MotionBase< S > *motion2, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result)
 continous collision checking between two objects More...
 
template<typename S >
FCL_EXPORT S fcl::continuousCollide (const CollisionGeometry< S > *o1, const Transform3< S > &tf1_beg, const Transform3< S > &tf1_end, const CollisionGeometry< S > *o2, const Transform3< S > &tf2_beg, const Transform3< S > &tf2_end, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result)
 
template<typename S >
FCL_EXPORT S fcl::continuousCollide (const CollisionObject< S > *o1, const Transform3< S > &tf1_end, const CollisionObject< S > *o2, const Transform3< S > &tf2_end, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result)
 


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autogenerated on Tue Dec 5 2023 03:40:49