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template<typename S > |
FCL_EXPORT S | fcl::collide (const ContinuousCollisionObject< S > *o1, const ContinuousCollisionObject< S > *o2, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result) |
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template<typename S > |
FCL_EXPORT S | fcl::continuousCollide (const CollisionGeometry< S > *o1, const MotionBase< S > *motion1, const CollisionGeometry< S > *o2, const MotionBase< S > *motion2, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result) |
| continous collision checking between two objects More...
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template<typename S > |
FCL_EXPORT S | fcl::continuousCollide (const CollisionGeometry< S > *o1, const Transform3< S > &tf1_beg, const Transform3< S > &tf1_end, const CollisionGeometry< S > *o2, const Transform3< S > &tf2_beg, const Transform3< S > &tf2_end, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result) |
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template<typename S > |
FCL_EXPORT S | fcl::continuousCollide (const CollisionObject< S > *o1, const Transform3< S > &tf1_end, const CollisionObject< S > *o2, const Transform3< S > &tf2_end, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result) |
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