BroadPhaseCollisionManager() | fcl::BroadPhaseCollisionManager< S > | |
clear() | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
collide(CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
collide(void *cdata, CollisionCallBack< S > callback) const | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
collide(BroadPhaseCollisionManager< S > *other_manager, void *cdata, CollisionCallBack< S > callback) const | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
collide_(CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const | fcl::SpatialHashingCollisionManager< S, HashTable > | protected |
computeBound(std::vector< CollisionObject< S > * > &objs, Vector3< S > &l, Vector3< S > &u) | fcl::SpatialHashingCollisionManager< S, HashTable > | static |
distance(CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
distance(void *cdata, DistanceCallBack< S > callback) const | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
distance(BroadPhaseCollisionManager< S > *other_manager, void *cdata, DistanceCallBack< S > callback) const | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
distance_(CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback, S &min_dist) const | fcl::SpatialHashingCollisionManager< S, HashTable > | protected |
distanceObjectToObjects(CollisionObject< S > *obj, const Container &objs, void *cdata, DistanceCallBack< S > callback, S &min_dist) const | fcl::SpatialHashingCollisionManager< S, HashTable > | private |
empty() const | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
enable_tested_set_ | fcl::BroadPhaseCollisionManager< S > | mutableprotected |
getObjects(std::vector< CollisionObject< S > * > &objs) const | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
hash_table | fcl::SpatialHashingCollisionManager< S, HashTable > | protected |
insertTestedSet(CollisionObject< S > *a, CollisionObject< S > *b) const | fcl::BroadPhaseCollisionManager< S > | protected |
Inside enum value | fcl::SpatialHashingCollisionManager< S, HashTable > | private |
inTestedSet(CollisionObject< S > *a, CollisionObject< S > *b) const | fcl::BroadPhaseCollisionManager< S > | protected |
obj_aabb_map | fcl::SpatialHashingCollisionManager< S, HashTable > | protected |
ObjectStatus enum name | fcl::SpatialHashingCollisionManager< S, HashTable > | private |
objs | fcl::SpatialHashingCollisionManager< S, HashTable > | protected |
objs_outside_scene_limit | fcl::SpatialHashingCollisionManager< S, HashTable > | protected |
objs_partially_penetrating_scene_limit | fcl::SpatialHashingCollisionManager< S, HashTable > | protected |
Outside enum value | fcl::SpatialHashingCollisionManager< S, HashTable > | private |
PartiallyPenetrating enum value | fcl::SpatialHashingCollisionManager< S, HashTable > | private |
registerObject(CollisionObject< S > *obj) | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
registerObjects(const std::vector< CollisionObject< S > * > &other_objs) | fcl::BroadPhaseCollisionManager< S > | virtual |
scene_limit | fcl::SpatialHashingCollisionManager< S, HashTable > | protected |
setup() | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
size() const | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
SpatialHashingCollisionManager(S cell_size, const Vector3< S > &scene_min, const Vector3< S > &scene_max, unsigned int default_table_size=1000) | fcl::SpatialHashingCollisionManager< S, HashTable > | |
tested_set | fcl::BroadPhaseCollisionManager< S > | mutableprotected |
unregisterObject(CollisionObject< S > *obj) | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
update() | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
update(CollisionObject< S > *updated_obj) | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
update(const std::vector< CollisionObject< S > * > &updated_objs) | fcl::SpatialHashingCollisionManager< S, HashTable > | virtual |
~BroadPhaseCollisionManager() | fcl::BroadPhaseCollisionManager< S > | virtual |
~SpatialHashingCollisionManager() | fcl::SpatialHashingCollisionManager< S, HashTable > | |