AABB_arr | fcl::SaPCollisionManager< S > | protected |
addToOverlapPairs(const SaPPair &p) | fcl::SaPCollisionManager< S > | protected |
BroadPhaseCollisionManager() | fcl::BroadPhaseCollisionManager< S > | |
clear() | fcl::SaPCollisionManager< S > | virtual |
collide(CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const | fcl::SaPCollisionManager< S > | virtual |
collide(void *cdata, CollisionCallBack< S > callback) const | fcl::SaPCollisionManager< S > | virtual |
collide(BroadPhaseCollisionManager< S > *other_manager, void *cdata, CollisionCallBack< S > callback) const | fcl::SaPCollisionManager< S > | virtual |
collide_(CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const | fcl::SaPCollisionManager< S > | protected |
distance(CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const | fcl::SaPCollisionManager< S > | virtual |
distance(void *cdata, DistanceCallBack< S > callback) const | fcl::SaPCollisionManager< S > | virtual |
distance(BroadPhaseCollisionManager< S > *other_manager, void *cdata, DistanceCallBack< S > callback) const | fcl::SaPCollisionManager< S > | virtual |
distance_(CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback, S &min_dist) const | fcl::SaPCollisionManager< S > | protected |
elist | fcl::SaPCollisionManager< S > | protected |
empty() const | fcl::SaPCollisionManager< S > | virtual |
enable_tested_set_ | fcl::BroadPhaseCollisionManager< S > | mutableprotected |
getObjects(std::vector< CollisionObject< S > * > &objs) const | fcl::SaPCollisionManager< S > | virtual |
insertTestedSet(CollisionObject< S > *a, CollisionObject< S > *b) const | fcl::BroadPhaseCollisionManager< S > | protected |
inTestedSet(CollisionObject< S > *a, CollisionObject< S > *b) const | fcl::BroadPhaseCollisionManager< S > | protected |
isNotValidPair | fcl::SaPCollisionManager< S > | protected |
isUnregistered | fcl::SaPCollisionManager< S > | protected |
obj_aabb_map | fcl::SaPCollisionManager< S > | protected |
optimal_axis | fcl::SaPCollisionManager< S > | protected |
overlap_pairs | fcl::SaPCollisionManager< S > | protected |
registerObject(CollisionObject< S > *obj) | fcl::SaPCollisionManager< S > | virtual |
registerObjects(const std::vector< CollisionObject< S > * > &other_objs) | fcl::SaPCollisionManager< S > | virtual |
removeFromOverlapPairs(const SaPPair &p) | fcl::SaPCollisionManager< S > | protected |
SaPCollisionManager() | fcl::SaPCollisionManager< S > | |
setup() | fcl::SaPCollisionManager< S > | virtual |
size() const | fcl::SaPCollisionManager< S > | virtual |
tested_set | fcl::BroadPhaseCollisionManager< S > | mutableprotected |
unregisterObject(CollisionObject< S > *obj) | fcl::SaPCollisionManager< S > | virtual |
update() | fcl::SaPCollisionManager< S > | virtual |
update(CollisionObject< S > *updated_obj) | fcl::SaPCollisionManager< S > | virtual |
update(const std::vector< CollisionObject< S > * > &updated_objs) | fcl::SaPCollisionManager< S > | virtual |
update_(SaPAABB *updated_aabb) | fcl::SaPCollisionManager< S > | protected |
updateVelist() | fcl::SaPCollisionManager< S > | protected |
velist | fcl::SaPCollisionManager< S > | protected |
~BroadPhaseCollisionManager() | fcl::BroadPhaseCollisionManager< S > | virtual |
~SaPCollisionManager() | fcl::SaPCollisionManager< S > | |