BroadPhaseCollisionManager() | fcl::BroadPhaseCollisionManager< S > | |
clear() | fcl::NaiveCollisionManager< S > | virtual |
collide(CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const | fcl::NaiveCollisionManager< S > | virtual |
collide(void *cdata, CollisionCallBack< S > callback) const | fcl::NaiveCollisionManager< S > | virtual |
collide(BroadPhaseCollisionManager< S > *other_manager, void *cdata, CollisionCallBack< S > callback) const | fcl::NaiveCollisionManager< S > | virtual |
distance(CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const | fcl::NaiveCollisionManager< S > | virtual |
distance(void *cdata, DistanceCallBack< S > callback) const | fcl::NaiveCollisionManager< S > | virtual |
distance(BroadPhaseCollisionManager< S > *other_manager, void *cdata, DistanceCallBack< S > callback) const | fcl::NaiveCollisionManager< S > | virtual |
empty() const | fcl::NaiveCollisionManager< S > | virtual |
enable_tested_set_ | fcl::BroadPhaseCollisionManager< S > | mutableprotected |
getObjects(std::vector< CollisionObject< S > * > &objs) const | fcl::NaiveCollisionManager< S > | virtual |
insertTestedSet(CollisionObject< S > *a, CollisionObject< S > *b) const | fcl::BroadPhaseCollisionManager< S > | protected |
inTestedSet(CollisionObject< S > *a, CollisionObject< S > *b) const | fcl::BroadPhaseCollisionManager< S > | protected |
NaiveCollisionManager() | fcl::NaiveCollisionManager< S > | |
objs | fcl::NaiveCollisionManager< S > | protected |
registerObject(CollisionObject< S > *obj) | fcl::NaiveCollisionManager< S > | virtual |
registerObjects(const std::vector< CollisionObject< S > * > &other_objs) | fcl::NaiveCollisionManager< S > | virtual |
setup() | fcl::NaiveCollisionManager< S > | virtual |
size() const | fcl::NaiveCollisionManager< S > | virtual |
tested_set | fcl::BroadPhaseCollisionManager< S > | mutableprotected |
unregisterObject(CollisionObject< S > *obj) | fcl::NaiveCollisionManager< S > | virtual |
update() | fcl::NaiveCollisionManager< S > | virtual |
fcl::BroadPhaseCollisionManager::update(CollisionObject< S > *updated_obj) | fcl::BroadPhaseCollisionManager< S > | virtual |
fcl::BroadPhaseCollisionManager::update(const std::vector< CollisionObject< S > * > &updated_objs) | fcl::BroadPhaseCollisionManager< S > | virtual |
~BroadPhaseCollisionManager() | fcl::BroadPhaseCollisionManager< S > | virtual |