aabb_center | fcl::CollisionGeometry< BV::S > | |
aabb_local | fcl::CollisionGeometry< BV::S > | |
aabb_radius | fcl::CollisionGeometry< BV::S > | |
addSubModel(const std::vector< Vector3< S >> &ps, const std::vector< Triangle > &ts) | fcl::BVHModel< BV > | |
addSubModel(const std::vector< Vector3< S >> &ps) | fcl::BVHModel< BV > | |
addTriangle(const Vector3< S > &p1, const Vector3< S > &p2, const Vector3< S > &p3) | fcl::BVHModel< BV > | |
addVertex(const Vector3< S > &p) | fcl::BVHModel< BV > | |
beginModel(int num_tris=0, int num_vertices=0) | fcl::BVHModel< BV > | |
beginReplaceModel() | fcl::BVHModel< BV > | |
beginUpdateModel() | fcl::BVHModel< BV > | |
build_state | fcl::BVHModel< BV > | |
buildTree() | fcl::BVHModel< BV > | private |
bv_fitter | fcl::BVHModel< BV > | |
bv_splitter | fcl::BVHModel< BV > | |
BVHModel() | fcl::BVHModel< BV > | |
BVHModel(const BVHModel &other) | fcl::BVHModel< BV > | |
bvs | fcl::BVHModel< BV > | private |
CollisionGeometry() | fcl::CollisionGeometry< BV::S > | |
computeCOM() const override | fcl::BVHModel< BV > | |
CollisionGeometry< BV::S >::computeCOM() const | fcl::CollisionGeometry< BV::S > | virtual |
computeLocalAABB() override | fcl::BVHModel< BV > | virtual |
computeMomentofInertia() const override | fcl::BVHModel< BV > | |
CollisionGeometry< BV::S >::computeMomentofInertia() const | fcl::CollisionGeometry< BV::S > | virtual |
computeMomentofInertiaRelatedToCOM() const | fcl::CollisionGeometry< BV::S > | virtual |
computeVolume() const override | fcl::BVHModel< BV > | |
CollisionGeometry< BV::S >::computeVolume() const | fcl::CollisionGeometry< BV::S > | virtual |
cost_density | fcl::CollisionGeometry< BV::S > | |
endModel() | fcl::BVHModel< BV > | |
endReplaceModel(bool refit=true, bool bottomup=true) | fcl::BVHModel< BV > | |
endUpdateModel(bool refit=true, bool bottomup=true) | fcl::BVHModel< BV > | |
getBV(int id) const | fcl::BVHModel< BV > | |
getBV(int id) | fcl::BVHModel< BV > | |
getModelType() const | fcl::BVHModel< BV > | |
getNodeType() const override | fcl::BVHModel< BV > | |
CollisionGeometry< BV::S >::getNodeType() const | fcl::CollisionGeometry< BV::S > | virtual |
getNumBVs() const | fcl::BVHModel< BV > | |
getObjectType() const override | fcl::BVHModel< BV > | |
CollisionGeometry< BV::S >::getObjectType() const | fcl::CollisionGeometry< BV::S > | virtual |
getUserData() const | fcl::CollisionGeometry< BV::S > | |
isFree() const | fcl::CollisionGeometry< BV::S > | |
isOccupied() const | fcl::CollisionGeometry< BV::S > | |
isUncertain() const | fcl::CollisionGeometry< BV::S > | |
makeParentRelative() | fcl::BVHModel< BV > | |
makeParentRelativeRecurse(int bv_id, const Matrix3< S > &parent_axis, const Vector3< S > &parent_c) | fcl::BVHModel< BV > | private |
MakeParentRelativeRecurseImpl | fcl::BVHModel< BV > | friend |
memUsage(int msg) const | fcl::BVHModel< BV > | |
num_bvs | fcl::BVHModel< BV > | private |
num_bvs_allocated | fcl::BVHModel< BV > | private |
num_tris | fcl::BVHModel< BV > | |
num_tris_allocated | fcl::BVHModel< BV > | private |
num_vertex_updated | fcl::BVHModel< BV > | private |
num_vertices | fcl::BVHModel< BV > | |
num_vertices_allocated | fcl::BVHModel< BV > | private |
prev_vertices | fcl::BVHModel< BV > | |
primitive_indices | fcl::BVHModel< BV > | private |
recursiveBuildTree(int bv_id, int first_primitive, int num_primitives) | fcl::BVHModel< BV > | private |
recursiveRefitTree_bottomup(int bv_id) | fcl::BVHModel< BV > | private |
refitTree(bool bottomup) | fcl::BVHModel< BV > | private |
refitTree_bottomup() | fcl::BVHModel< BV > | private |
refitTree_topdown() | fcl::BVHModel< BV > | private |
replaceSubModel(const std::vector< Vector3< S >> &ps) | fcl::BVHModel< BV > | |
replaceTriangle(const Vector3< S > &p1, const Vector3< S > &p2, const Vector3< S > &p3) | fcl::BVHModel< BV > | |
replaceVertex(const Vector3< S > &p) | fcl::BVHModel< BV > | |
S typedef | fcl::BVHModel< BV > | |
setUserData(void *data) | fcl::CollisionGeometry< BV::S > | |
threshold_free | fcl::CollisionGeometry< BV::S > | |
threshold_occupied | fcl::CollisionGeometry< BV::S > | |
tri_indices | fcl::BVHModel< BV > | |
updateSubModel(const std::vector< Vector3< S >> &ps) | fcl::BVHModel< BV > | |
updateTriangle(const Vector3< S > &p1, const Vector3< S > &p2, const Vector3< S > &p3) | fcl::BVHModel< BV > | |
updateVertex(const Vector3< S > &p) | fcl::BVHModel< BV > | |
user_data | fcl::CollisionGeometry< BV::S > | |
vertices | fcl::BVHModel< BV > | |
~BVHModel() | fcl::BVHModel< BV > | |
~CollisionGeometry() | fcl::CollisionGeometry< BV::S > | virtual |