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template int | fcl::detail::boxBox2 (const Vector3< double > &side1, const Transform3< double > &tf1, const Vector3< double > &side2, const Transform3< double > &tf2, Vector3< double > &normal, double *depth, int *return_code, int maxc, std::vector< ContactPoint< double >> &contacts) |
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template bool | fcl::detail::boxBoxIntersect (const Box< double > &s1, const Transform3< double > &tf1, const Box< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts_) |
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template void | fcl::detail::cullPoints2 (int n, double p[], int m, int i0, int iret[]) |
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template int | fcl::detail::intersectRectQuad2 (double h[2], double p[8], double ret[16]) |
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template void | fcl::detail::lineClosestApproach (const Vector3< double > &pa, const Vector3< double > &ua, const Vector3< double > &pb, const Vector3< double > &ub, double *alpha, double *beta) |
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