Changelog for package wave_gazebo
1.3.0 (2019-12-26)
1.2.6 (2019-10-04)
1.2.5 (2019-09-19)
1.2.4 (2019-09-12)
1.2.3 (2019-09-12)
1.2.2 (2019-09-06)
1.2.1 (2019-09-05)
- remove gazebo version check, scene blend
- Reduce noise back down
- Change to have distortion in both refl and refr
- Add rttNoise parameter to scale distortion in refraction
- Switch ratio->opacity naming
- Add back ocean transparency
- Change to realistic reflection and refraction ratio
- Simplify by using bumpCoord
- Working refraction
- Fix build issues and document enableRtt
- Simplify flipAcrossY in shader
- Add flipAcrossY temp fix for camera sensors
- Increase reflection for easier debugging, rm redundant code, writeContentsToFile
- Fix model.xacro.erb to match without 2nd plugin and add offset
- Attempt to merge
- Namespace tweaks.
- Move ocean_visual_below slightly to stop interference and wrong colors cutting in/out
- Add back ocean_waves_below_visual, without Visual Plugin, working as expected
- Define refl/refr amounts in model.xacro, then use visual plugin to set the parameters
- Add envReflectRatio and shallowRefractRatio variables
- Add comments, clean code, pass code check
- Reduce reflection and refraction amounts to make more subtle effect
- Integrate reflection with Gerstner waves, working well
- Fixes for the new topic layout.
- Show updated render picture
- Use reflection color
- Change plane->mesh, still shows correct reflection texture but projected onto the mesh wrong
- Change mesh->plane and show pure reflection color on it, working well but need to switch back to mesh
- Add reflection/refraction texture to shaders, but do not use yet
- Merge
- merged with master
- Remove unneeded files
- Add missing part of Fresnel
- Remove fresnel and noise effects
- Refactor C++ code and change shaders to match version 130
- Copy over files from gazebo_plugin_setup
- Add changes recommended by Ian
- Move reflectMap to default params
- Test hardcoding fragment shader to red, not working
- Remove random text
- Small fix (add void)
- Remove version and add back reflectMap
- Simplify shaders and texture, still has exception about reflectMap
- Try to improve plane, no difference
- Use shaders to show texture
- Try to use shaders, but not working
- Comment out shader and most of material (near empty material), in C++ get material and give it a texture, but will not run
- Contributors: Carlos Aguero, Ian Chen <ichen@osrfoundation.org>, Rumman Waqar <rumman.waqar05@gmail.com>, Tyler Lum <tylergwlum@gmail.com>
1.2.0 (2019-08-19)
- Try to change material script to match the newly created texture, did not work
- Rewrite code to match with rendertotexture tutorial
- Hide minimap, water constant texture, try get plane to be reflection, shows reflection but wrong geometry
- Add texture material to water
- Remove enable/disable refl to fix render issue
- Change to ogre user camera pos and orient, try but fail shaders
- Scale plane and mesh to show it
- Flip plane to be flat, need to next hide the original water
- Test removing preset shader/texture to see if water will update, will not BIG CHANGES SOON
- Create new texture unit
- Change texture name, miniscreen and plane work but not water
- Try to change ocean to show the texture, did not work yet
- Change position and angle of camera
- Add reflection texture empty
- Remove textures
- Move ocean visual plane upwards
- Use gl_ModelViewProjectionMatrix to see colorful ocean
- Work off ocean model, clean out visual plugin and use new simple material scripts
- Merged default into topic_namespace_generation
- fix catkin make install issues with meshes
- Fix source paths and variable keywords
- merged with default
- removed sdf
- Copy over Fresnel materials files
- merge default
- Merged default into Add-Option-To-Hide-Gazebo-Topics
- Merged in xacro_for_oceanwaves (pull request #153)
Modiying world definitions in wave_gazebo package to use xacro
Approved-by: Carlos Agüero <cen.aguero@gmail.com>
- Style.
- Modiying world definitions in wave_gazebo package to use xacro
- Merged in ocean-wave-xacro (pull request #150)
Ocean wave xacro
Approved-by: Marshall Rawson <marshallrawson@osrfoundation.org>
- cleaning
- added spinning out detection
- incremental
- removed erb from CMake
- removed ocean-waves-sdf
- functional?
- incremental
- functional
- approximate 4x4 dock block as a sphere
- merge
- fixed dock inertial issues
- model.sdf.erb edited online with Bitbucket
- model.sdf.erb edited online with Bitbucket
- model.sdf.erb edited online with Bitbucket
- added <laser_retro>-1 flags to new wave visual links
- functional
- Install world_models in wave_gazebo
- Contributors: Brian Bingham <briansbingham@gmail.com>, Carlos Aguero, Carlos Agüero <cen.aguero@gmail.com>, Jonathan Wheare <jonathan.wheare@flinders.edu.au>, Jose Luis Rivero <jrivero@osrfoundation.org>, Marshall Rawson <marshallrawson@osrfoundation.org>, MarshallRawson, MarshallRawson <marshallrawson@osrfoundation.org>, Tyler Lum <tylergwlum@gmail.com>
1.1.2 (2019-07-10)
- fixed 2016 placard joint issue
- Contributors: MarshallRawson
1.1.0 (2019-07-01)
- Generate changelog for new packages
- merge with default
- changing buoy buoyancy to sphere, adding feature to generator
- Tweaks
- ready
- Connecting wave model to buoyancy plugin
- working version with dock buoyancy, but need to attach placards
- first cut - dock elements work, but to build a full dock need to add joints between elements
- tweaks
- Merged in wave_visualization_refactor (pull request #114)
Wave visual / physics refactor
Approved-by: Carlos Agüero <cen.aguero@gmail.com>
- Restoring waves parameters.
- Smooth water.
- Style
- reducing wave height to something more reasonable
- removing the ocean_waves model.sdf since it is generated via erb
- Using Ruby to generate ocean wave model SDF
- testing side by side scaling
- case 0
- temporary branch for comparing with wave_visualization
- Testing scalability of new implementation - updated hgignore vmrc->vrx
- Removed gazebo messaging, introduces redundancy in model.sdf for ocean. USV and buoyancy plugins only get wave parameters once instead of every update.
- setting model back to original seastate
- style
- adding to docs and allowing for both PMS and CWR wavefield models
- addin PM spectrum
- testing wave fields
- adding exponential increase in wave field and LaTeX doc^C
- increment
- Clean up some of the diagnostic messages
- Added wavegauge plugin to visualize physical wave height. Setup example with buoy world. Implemented simplified wave height calculation in WavefieldSampler for regularly spaced grid (steepness=1=0).
- verifying with examples
- toward buoy examples
- Removing superfluous models and empty tests
- Changing license text
- Modifications from original source for integration in VRX
- Adding two packages from asv_wave_sim as a part of VRC
- Contributors: Brian Bingham <briansbingham@gmail.com>, Carlos Aguero, Carlos Aguero <caguero@osrfoundation.org>, Carlos Agüero <cen.aguero@gmail.com>, Jose Luis Rivero <jrivero@osrfoundation.org>, MarshallRawson
- Merged in wave_visualization_refactor (pull request #114)
Wave visual / physics refactor
Approved-by: Carlos Agüero <cen.aguero@gmail.com>
- Removed gazebo messaging, introduces redundancy in model.sdf for ocean. USV and buoyancy plugins only get wave parameters once instead of every update.
- Added wavegauge plugin to visualize physical wave height. Setup example with buoy world. Implemented simplified wave height calculation in WavefieldSampler for regularly spaced grid (steepness=1=0).
- Modifications from original source for integration in VRX
- Adding two packages from asv_wave_sim as a part of VRC
- Contributors: Brian Bingham <briansbingham@gmail.com>, Carlos Aguero, Carlos Aguero <caguero@osrfoundation.org>, Carlos Agüero <cen.aguero@gmail.com>, MarshallRawson
1.0.1 (2019-03-01)
1.0.0 (2019-02-28)
0.3.3 (2018-10-19)
0.3.2 (2018-10-08)
0.3.1 (2018-10-05)
0.3.0 (2018-09-28)