RobotRouteToPath.cpp
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27 
28 
30 {
31  RobotRouteToPath::RobotRouteToPath(const int &_nr_of_robots, const int &_robot_nr)
32  {
33  nr_of_robots_ = _nr_of_robots;
34  robot_nr_ = _robot_nr;
35  }
36  int RobotRouteToPath::init(const std::vector<SyncedPathPoint> &_path)
37  {
38  path_ = _path;
39  endPublish_ = 0;
40 
41  return 0;
42  } //Returns sync Step
43  std::vector<Eigen::Vector3d> RobotRouteToPath::updateSync(const std::vector<int> &_sync_steps, bool &_changed)
44  {
45  std::vector<Eigen::Vector3d> path;
46 
47  for(int i = 0; i < path_.size(); i++)
48  {
49  for(const PathPrecondition & pc : path_[i].sync)
50  {
51  if(_sync_steps[pc.robot_no] < pc.step)
52  {
53  _changed = endPublish_ != i;
54  endPublish_ = i;
55  return path;
56  }
57  }
58 
59  path.emplace_back(path_[i].p);
60  }
61 
62  _changed = endPublish_ != path_.size();
63  endPublish_ = path_.size();
64  return path;
65  }
66 
67 }
std::vector< Eigen::Vector3d > updateSync(const std::vector< int > &sync_steps, bool &changed)
RobotRouteToPath(const int &nr_of_robots, const int &robot_nr)
int init(const std::vector< SyncedPathPoint > &path)


tuw_multi_robot_local_behavior_controller
Author(s): Benjamin Binder
autogenerated on Mon Jun 10 2019 15:42:36