geometry.h
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29 
30 #ifndef GEOMETRY_H
31 #define GEOMETRY_H
32 
33 namespace Ogre
34 {
35 class Plane;
36 class Vector3;
37 class Vector2;
38 }
39 
40 namespace rviz
41 {
42 
46 bool getPointOnPlaneFromWindowXY( Ogre::Viewport* viewport,
47  Ogre::Plane& plane,
48  int window_x, int window_y,
49  Ogre::Vector3& intersection_out );
50 
51 
53 float mapAngleTo0_2Pi( float angle );
54 
58 Ogre::Vector2 project3DPointToViewportXY(const Ogre::Viewport* view, const Ogre::Vector3& pos);
59 
60 } // end namespace rviz
61 
62 #endif
float mapAngleTo0_2Pi(float angle)
Return the input angle mapped back to the range 0 to 2*PI.
Definition: geometry.cpp:64
Ogre::Vector2 project3DPointToViewportXY(const Ogre::Viewport *view, const Ogre::Vector3 &pos)
Given a viewport and a 3D position in world coordinates, project that point into the view plane...
Definition: geometry.cpp:75
TFSIMD_FORCE_INLINE Vector3()
bool getPointOnPlaneFromWindowXY(Ogre::Viewport *viewport, Ogre::Plane &plane, int window_x, int window_y, Ogre::Vector3 &intersection_out)
Given a viewport and an x,y position in window-pixel coordinates, find the point on a plane directly ...
Definition: geometry.cpp:44


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Wed Aug 28 2019 04:01:51