fixed_orientation_ortho_view_controller.h
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29 
30 #ifndef RVIZ_FIXED_ORIENTATION_ORTHO_VIEW_CONTROLLER_H
31 #define RVIZ_FIXED_ORIENTATION_ORTHO_VIEW_CONTROLLER_H
32 
34 
35 #include <OgreQuaternion.h>
36 
37 namespace rviz
38 {
39 class FloatProperty;
40 class SceneNode;
41 class Shape;
42 
44 {
45 Q_OBJECT
46 public:
49 
50  virtual void onInitialize();
51 
52  virtual void handleMouseEvent(ViewportMouseEvent& evt);
53 
54  virtual void lookAt( const Ogre::Vector3& point_rel_world );
55 
56  virtual void reset();
57 
63  virtual void mimic( ViewController* source_view );
64 
65  virtual void update(float dt, float ros_dt);
66 
67 protected:
68  virtual void onTargetFrameChanged(const Ogre::Vector3& old_reference_position, const Ogre::Quaternion& old_reference_orientation);
69 
71  void orientCamera();
72 
73  void setPosition( const Ogre::Vector3& pos_rel_target );
74  void move( float x, float y );
75  void updateCamera();
76 
81  bool dragging_;
82 };
83 
84 } // end namespace rviz
85 
86 #endif // RVIZ_VIEW_CONTROLLER_H
Base class of ViewControllers which have a "Target Frame" which is a TF frame whose position they tra...
virtual void update(float dt, float ros_dt)
Called at 30Hz by ViewManager::update() while this view is active. Override with code that needs to r...
virtual void lookAt(const Ogre::Vector3 &point_rel_world)
This should be implemented in each subclass to aim the camera at the given point in space (relative t...
Property specialized to enforce floating point max/min.
TFSIMD_FORCE_INLINE const tfScalar & y() const
virtual void mimic(ViewController *source_view)
Configure the settings of this view controller to give, as much as possible, a similar view as that g...
TFSIMD_FORCE_INLINE const tfScalar & x() const
virtual void onInitialize()
Do subclass-specific initialization. Called by ViewController::initialize after context_, target_scene_node_, and camera_ are set. This version calls updateTargetSceneNode().
virtual void onTargetFrameChanged(const Ogre::Vector3 &old_reference_position, const Ogre::Quaternion &old_reference_orientation)
Override to implement the change in properties which nullifies the change in target frame...


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Wed Aug 28 2019 04:01:51