apply_visibility_bits.h
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1 /*
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29 #ifndef APPLY_VISIBILITY_BITS_H
30 #define APPLY_VISIBILITY_BITS_H
31 
32 namespace Ogre
33 {
34 class SceneNode;
35 }
36 
37 namespace rviz
38 {
39 
40 void applyVisibilityBits( uint32_t bits, Ogre::SceneNode* node );
41 
42 } // end namespace rviz
43 
44 #endif // APPLY_VISIBILITY_BITS_H
void applyVisibilityBits(uint32_t bits, Ogre::SceneNode *node)


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Wed Aug 28 2019 04:01:50