Classes | Namespaces | Functions
world.h File Reference
#include <moveit/macros/class_forward.h>
#include <string>
#include <vector>
#include <map>
#include <memory>
#include <boost/function.hpp>
#include <Eigen/Geometry>
#include <eigen_stl_containers/eigen_stl_vector_container.h>
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Classes

class  collision_detection::World::Action
 Represents an action that occurred on an object in the world. Several bits may be set indicating several things happened to the object. If the DESTROY bit is set, other bits will not be set. More...
 
struct  collision_detection::World::Object
 A representation of an object. More...
 
class  collision_detection::World::Observer
 
class  collision_detection::World::ObserverHandle
 
class  collision_detection::World
 Maintain a representation of the environment. More...
 

Namespaces

 collision_detection
 Generic interface to collision detection.
 
 shapes
 

Functions

 shapes::MOVEIT_CLASS_FORWARD (Shape)
 
 collision_detection::MOVEIT_CLASS_FORWARD (World)
 


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Sun Oct 18 2020 13:16:33