GLbody Member List

This is the complete list of members for GLbody, including all inherited members.

addSensor(Sensor *sensor, int sensorType, int id)hrp::Body
Body()hrp::Body
Body(const Body &org)hrp::Body
bodyInterface()hrp::Bodystatic
calcAngularMomentumJacobian(Link *base, dmatrix &H)hrp::Body
calcCM()hrp::Body
calcCMJacobian(Link *base, dmatrix &J)hrp::Body
calcForwardKinematics(bool calcVelocity=false, bool calcAcceleration=false)hrp::Body
calcInverseDynamics(Link *link, Vector3 &out_f, Vector3 &out_tau)hrp::Body
calcMassMatrix(dmatrix &out_M)hrp::Body
calcTotalMass()hrp::Body
calcTotalMomentum(Vector3 &out_P, Vector3 &out_L)hrp::Body
calcTotalMomentumFromJacobian(Vector3 &out_P, Vector3 &out_L)hrp::Body
clearExternalForces()hrp::Body
clearSensorValues()hrp::Body
computeAABB(hrp::Vector3 &o_min, hrp::Vector3 &o_max)GLbody
createLight(Link *link, int lightType, const std::string &name)hrp::Body
createSensor(Link *link, int sensorType, int id, const std::string &name)hrp::Body
divideLargeTriangles(double maxEdgeLen)GLbody
draw()GLbody
draw()GLbody
drawSensor(hrp::Sensor *i_sensor)GLbody
EJ_XYhrp::Body
EJ_XYZhrp::Body
EJ_Zhrp::Body
extraJointshrp::Body
ExtraJointType enum namehrp::Body
findCamera(const char *i_name)GLbody
findCamera(const char *i_name)GLbody
findCamera(const char *i_name)GLbody
getBoundingBox() const GLbodyinlinevirtual
getDefaultRootPosition(Vector3 &out_p, Matrix33 &out_R)hrp::Body
getJointPath(Link *baseLink, Link *targetLink)hrp::Body
getSensorDrawCallback()GLbody
GLbody()GLbody
GLbody(OpenHRP::BodyInfo_var i_binfo)GLbody
GLbody(irr::scene::ISceneNode *i_parent, irr::scene::ISceneManager *i_mgr, irr::s32 i_id, OpenHRP::BodyInfo_var i_binfo)GLbody
initializeConfiguration()hrp::Body
installCustomizer()hrp::Body
installCustomizer(BodyCustomizerInterface *customizerInterface)hrp::Body
isStaticModel()hrp::Body
joint(int id) const hrp::Body
joints() const hrp::Body
light(const std::string &name)hrp::Body
link(int index) const hrp::Body
link(const std::string &name) const hrp::Body
links() const hrp::Body
linkTraverse() const hrp::Body
m_boxGLbodyprivate
m_linksGLbodyprivate
m_rootGLbodyprivate
m_sensorDrawCallbackGLbodyprivate
m_useAbsTransformToDrawGLbodyprivatestatic
modelName()hrp::Body
name()hrp::Body
numJoints() const hrp::Body
numLinks() const hrp::Body
numSensors(int sensorType) const hrp::Body
numSensorTypes() const hrp::Body
putInformation(std::ostream &out)hrp::Body
refCounter()hrp::Referencedprotected
Referenced()hrp::Referenced
render()GLbodyinlinevirtual
rootLink() const hrp::Body
sensor(int sensorType, int sensorId) const hrp::Body
sensor(int id) const hrp::Body
sensor(const std::string &name) const hrp::Body
setColumnOfMassMatrix(dmatrix &M, int column)hrp::Body
setDefaultRootPosition(const Vector3 &p, const Matrix33 &R)hrp::Body
setModelName(const std::string &name)hrp::Body
setName(const std::string &name)hrp::Body
setPosition(double x, double y, double z)GLbody
setPosition(const T &p)GLbodyinline
setPosture(const double *i_angles)GLbody
setPosture(const double *i_angles, double *i_pos, double *i_rpy)GLbody
setPosture(const hrp::dvector &i_q, const hrp::Vector3 &i_p, const hrp::Matrix33 &i_R)GLbody
setPosture(double *i_angles, double *i_pos, double *i_rpy)GLbody
setPosture(double *i_angles, double *i_pos, double *i_rpy)GLbody
setRootLink(Link *link)hrp::Body
setRotation(const double *R)GLbody
setRotation(double r, double p, double y)GLbody
setSensorDrawCallback(boost::function2< void, hrp::Body *, hrp::Sensor * > f)GLbody
setVirtualJointForces()hrp::Body
totalMass() const hrp::Body
updateLinkColdetModelPositions()hrp::Body
updateLinkTree()hrp::Body
useAbsTransformToDraw()GLbodystatic
~Body()hrp::Bodyvirtual
~GLbody()GLbody
~GLbody()GLbody
~Referenced()hrp::Referencedvirtual


hrpsys
Author(s): AIST, Fumio Kanehiro
autogenerated on Thu May 6 2021 02:41:52